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Rapid Fire - Left Click

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N-Sunderland:

--- Quote from: dragonmere on September 12, 2013, 03:15:09 pm ---A high end mouse, specifically one with an on-the-fly changeable DPI, make a HUGE difference in this game. Any time I have an engineer/gunner hitting 90-99.99% of gat shots DEAD center, I ask what kind of a mouse they have. Almost every single time, it's a Razor or some other comparable high end mouse. It's so important that if you want to be a dedicated chain-gunner on my crew, a high-end mouse is REQUIRED, not preferred. Is this unfair? Hell no. It's what these gamers paid for - an advantage with mouse precision/aiming.

--- End quote ---

I use a crappy, 10 year-old Logitech mouse, and I'll have to disagree with that. This isn't a twitch shooter or anything like that.

treseritops:

--- Quote from: dragonmere on September 12, 2013, 03:15:09 pm ---A high end mouse, specifically one with an on-the-fly changeable DPI, make a HUGE difference in this game. Any time I have an engineer/gunner hitting 90-99.99% of gat shots DEAD center, I ask what kind of a mouse they have. Almost every single time, it's a Razor or some other comparable high end mouse. It's so important that if you want to be a dedicated chain-gunner on my crew, a high-end mouse is REQUIRED, not preferred. Is this unfair? Hell no. It's what these gamers paid for - an advantage with mouse precision/aiming.

--- End quote ---

I would point more towards practice on this one. The reason I think most people miss with the gatling is because the tracers are mostly useless and shooting from certain positions (side of junker for instance) you have to aim wayyyy off target to actually hit them. There was a point yesterday (I think we were using kerosene while moving in a circle around a target from a decent range) that I was so far off from the crosshairs meeting the target that it took me a clip and a half to find the spot, and even then I couldn't believe I had to aim a good inch and a half on my screen away from them to hit. Evidently I have not used the gatling enough lately but I think the people you play with have great mouses, but more importantly have *incredible* skill.

I'll give you that changing the DPI would (I guess) let you adjust so that when repairing you can make a fast run and then while on the gatling make very small adjustments, but I still think they are probably just really excellent players first and foremost.

RaptorSystems:
If you claim razor mouses are a necessity (which I don't), then you may consider: Rapid Fire Macro - Razor

I would have to argue that a heavy flak or lumber puts a gunner through their paces more than a gat. However, that really wasn't what I was pointing out, nor what this discussion is about.

The main point that has been raised is that any modifications which reduce the level of 'skill' required to play is considered 'cheating', the question I was asking is then modifications like weighted mouses considered cheating as accuracy is a skill.

Edit: Added clarity.

Eukari:
I think adding "mechanical" help is not cheating ... right up until the point where you're replacing player input with mechanical assistance.

A weighted mouse is not cheating, because you still need a player who can aim that mouse and pull the trigger (press the mouse button) at the correct time. An aimbot is cheating because you are no longer needing a player to aim the gun that shoots down the enemy ship.

I'm not much of a computer 'whiz,' but if the script the OP posted is designed to let you fire guns without having to actually press the fire button each time, then yes, it is cheating. Just as it would be cheating for me to employ a method to auto-spot an enemy ship whenever it moves into my line of sight. Technically, it's not doing anything that I couldn't do on my own, but it's removing the player element from the equation (i.e., I no longer have to actually aim my spyglass and spot the enemy) in a way that's patently over the line.

I don't blame people for looking for ways to improve their performance, but I think that running outside programs that remove player input doesn't quite fall under the spirit of competition.

RaptorSystems:

--- Quote from: Eukari on September 13, 2013, 02:39:37 pm ---I think adding "mechanical" help is not cheating ... right up until the point where you're replacing player input with mechanical assistance.

A weighted mouse is not cheating, because you still need a player who can aim that mouse and pull the trigger (press the mouse button) at the correct time. An aimbot is cheating because you are no longer needing a player to aim the gun that shoots down the enemy ship.

I'm not much of a computer 'whiz,' but if the script the OP posted is designed to let you fire guns without having to actually press the fire button each time, then yes, it is cheating. Just as it would be cheating for me to employ a method to auto-spot an enemy ship whenever it moves into my line of sight. Technically, it's not doing anything that I couldn't do on my own, but it's removing the player element from the equation (i.e., I no longer have to actually aim my spyglass and spot the enemy) in a way that's patently over the line.

I don't blame people for looking for ways to improve their performance, but I think that running outside programs that remove player input doesn't quite fall under the spirit of competition.

--- End quote ---
For clairty: All the script does is change the motion from rapidly clicking to holding down the click button. You still need to time your shots and aim. It also puts the movement of clicking and holding to rebuild on par with rapidly clicking.

With a weighted mouse the physical vibration from clicking and hand movements are dulled, so it is replacing a percentage of user input.

My concerns are more to do with RSI (repetative strain injury) which can result in permanent damage caused by repetitive muscular movement. Especially after people have been expressing a burning sensation from rapidly (excessive) clicking.


--- Quote from: NikolaiLev on September 11, 2013, 01:22:27 pm ---I really wish all weapons fired "full-auto" when you hold down the button, much as how tools were changed to work.

That said, there really should be no difference between holding down the button and rapidly clicking, when it comes to tools.  And when I rapidly click with a weapon, occasionally I will get a "ghost fire" where it doesn't fire, but causes the weapon cooldown.

If there is a difference, it needs to be fixed in the game.

--- End quote ---

Agreed, this needs to be brought to Muses attention, the question is, is it a bug report or a suggestion?

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