Main > Gameplay
Rapid Fire - Left Click
treseritops:
--- Quote from: naufrago on September 11, 2013, 08:57:09 pm ---
--- Quote from: treseritops on September 10, 2013, 10:30:13 pm ---
--- Quote from: Eukari on September 09, 2013, 04:44:41 pm ---
--- Quote from: N-Sunderland on September 09, 2013, 04:34:24 pm ---
--- Quote from: ramjamslam on September 09, 2013, 03:47:05 pm ---As I mainly play the engineer role I tend to do a lot of clicking. I'm worried that one day I'll get RSI from all the repetitive clicking at some point and have to stop playing this game.
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To be fair there already is a click and hold function for continuous hits.
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I think a lot of people don't realize this because the timing of the rebuild hits don't match up with the animations. Like, if you tap the left mouse button when rebuilding a part, it animates each swing that rebuilds the meter, but if you just hold the button it still rebuilds at the same pace but the spanner/wrench/whatever doesn't match up with the "ticks." At least, that's what it is from what I can tell.
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At least for rebuilding it does *not* actually click as fast as a person. If you click and hold it clicks every x amount of milliseconds but the problem is there is no cool down for rebuild. So if you can somehow click once every millisecond you can rebuild the hull in like 10milliseconds (like when two or three engineers all rebuild a hull at the same time...no cool down).
I accidentally let our ship die yesterday experimenting with this. "Wow, this rebuild seems slower... oh my god it definitely is! HURRY HURRY HURR- BOOM" hahaha
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Clicking rapidly rebuilds things faster than click-and-holding, but it by no means rebuilds as fast as you can click. If it could, my ships would never die, ya know, since I can click 12 times per second. There's a small cooldown, a little less than a second, before the next tool swing registers.
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So by any chance do you know, there would be a cap then where having a double engi vs triple engi on the hull wouldn't actually build any faster, right? Or are you saying a single person has their own cooldown?
N-Sunderland:
The spanner has a 0.75 second pause between successive hits. There is no cooldown on the rebuilds or people themselves, just the tool.
Plasmarobo:
I'm pretty sure guns and tools have an internal 'fire rate'.
Sort of like how a semi-automatic gun has mechanical delays which control fire rate. Input devices are only polled so many times per second in most game engines.
So yeah, triple engie will be better most of the time. Unless it's easy enough to rebuild that two engies could do it in the same time frame.
For the record, I'm pretty sure any automation or 'turbo' functions could be considered a cheat. If you've got some medical condition, that's a different story. It's a question of advantage vs disadvantage while discarding skill and 'improvable' attributes. If you work out your clicking finger, well, you deserve to click faster than me.
Edit: Sunderland'd
RaptorSystems:
--- Quote from: Erheller on September 11, 2013, 04:23:11 pm ---That link isn't dangerous, it's just the way the cloud redirects to a page before linking to the file. :-[
But here's a different link on Dropbox: https://www.dropbox.com/s/1albvx9ebisqw74/GoI%20Autoclickies.mp4
Is this less suspicious?
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--- Quote from: N-Sunderland on September 11, 2013, 11:10:59 pm ---The spanner has a 0.75 second pause between successive hits. There is no cooldown on the rebuilds or people themselves, just the tool.
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Yeah, when I was testing this is pretty much what I found too, just haven't taken a video of it.
In regards to click & hold rebuilds not being as fast as rapid clicking rebuilds.
Should this be reported in bugs and game issues, or feedback and suggestions?
--- Quote from: Plasmarobo on September 11, 2013, 11:13:32 pm ---I'm pretty sure guns and tools have an internal 'fire rate'.
Sort of like how a semi-automatic gun has mechanical delays which control fire rate. Input devices are only polled so many times per second in most game engines.
So yeah, triple engie will be better most of the time. Unless it's easy enough to rebuild that two engies could do it in the same time frame.
For the record, I'm pretty sure any automation or 'turbo' functions could be considered a cheat. If you've got some medical condition, that's a different story. It's a question of advantage vs disadvantage while discarding skill and 'improvable' attributes. If you work out your clicking finger, well, you deserve to click faster than me.
Edit: Sunderland'd
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I sort of understand where you are coming from, but with the logic of "advantage vs disadvantage while discarding skill and 'improvable' attributes". What do you say about people who use a weighted mouse? Are they cheating too.
I know it's not completely comparable because In theory a rapid fire click script is actually more universal due to ironahk being opensource and crossplatform, where as a precision weighted mouse really is a question of investment of the user.
dragonmere:
A high end mouse, specifically one with an on-the-fly changeable DPI, make a HUGE difference in this game. Any time I have an engineer/gunner hitting 90-99.99% of gat shots DEAD center, I ask what kind of a mouse they have. Almost every single time, it's a Razor or some other comparable high end mouse. It's so important that if you want to be a dedicated chain-gunner on my crew, a high-end mouse is REQUIRED, not preferred. Is this unfair? Hell no. It's what these gamers paid for - an advantage with mouse precision/aiming.
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