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Rapid Fire - Left Click

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Rainer Zu Fall:
My Logitech Mx 5 is now 7 years old (almost as old as Sunderlands mouse) and it still does its job without any of those things.


--- Quote from: Eukari on September 13, 2013, 02:39:37 pm ---I don't blame people for looking for ways to improve their performance, but I think that running outside programs that remove player input doesn't quite fall under the spirit of competition.

--- End quote ---

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--- Quote from: RainerZuFall on September 08, 2013, 06:52:13 am ---I like that people look for advantages to get in games, but using methods outside of/not provided by the game itself isn't what I would call "equal and fair sportsmanship".

--- End quote ---

Plasmarobo:
Mechanical devices are just different interfaces. They all send generic HID data to your OS.
Razer Mice have drivers that can optionally enable post-hardware modification of that data. That is pretty identical to your script, and my feelings about it are similar.

I do feel that if you are clever enough to setup macros, you deserve to be able to use them, but I do think it's cheating. I'm conflicted about this point.

Personally I use a Razer High DPI mouse, but I turn the sensitivity down. Normally it translates every little move I make into giant sweeping arcs. I play with the settings on it a lot, but I don't feel it affords me much advantage over my other computer (old microsoft optical mouse, sensitivity maxed).

Different people like different interfaces and will have different hardware. The issue of cheating can't afford to be that pedantic. I think the bottom line is that it is really not difficult to discern when you are 'cheating'. In my mind cheating requires some kind of feedback. Aimbots generally search frame-data for a target. They pull data directly from the game to make decisions.

As others have said before me, as long as you have the human making decisions, the hardware is less important (within reason). The lines get blurred with things like key-macros (starcraft, etc). Bottom line: If you are doing something that people with common knowledge of computers and the game probably couldn't do, it might be time to think about stopping.

N-Sunderland:
I don't think it's cheating at all tbh. All it means is that you have to do a bit less clicking. And I'd like to highlight this:


--- Quote ---My concerns are more to do with RSI (repetative strain injury) which can result in permanent damage caused by repetitive muscular movement. Especially after people have been expressing a burning sensation from rapidly (excessive) clicking.

--- End quote ---

geggis:
I agree with Sunderland. I raised this with Muse around the time of release after a few friends and I took issue with the constant clicking involved with engineering. I use a vertical mouse at work to prevent RSI as it started setting in a few years ago (thankfully it hasn't flared up since) but it's something I'm constantly aware of and will do anything to prevent as it's painful and debilitating as hell, not to mention it has the potential to endanger my favourite pasttime! I'm glad click and hold repair/rebuilding was implemented but it does annoy me that repeat clicking is still faster. This really shouldn't be the case. I've no real issue with the lack of auto-fire on turrets; I'm not sure it's that necessary as the only semi-automatic weapons in the game with decent clips that you're likely to jab the left mouse button repeatedly with is the Scylla and the Banshee, but even they aren't as constant as repairing, buffing and rebuilding can be. Look at something like NS2 for instance where nearly every sustained action is a click and hold: biting, spitting, swiping, shooting, welding, fixing, breathing etc.

Omniraptor:
I agree that anything that requires repetitive clicking needs to become automatic, namely rebuilding and firing weapons. I really really don't want to lose a game because I had good strategy and technique but couldn't mash a button fast enough.

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