Main > Gameplay

Will Firing When Turning Ever be "Fixed"?

<< < (5/7) > >>

Lord Dick Tim:
I was just assuming my gunners where cross eyed to be honest.  I couldn't really compare a gunner and myself on two monitors side by side to be sure.  Might be a syncing issue?

Machiavelliest:
It's definitely still treating the raycast bullet stream weirdly with the angular momentum/velocity.

Ofiach:
The gat is still firing differently for the gunner and for anyone else watching. I can see him shooting way right or left but to him it's right on target.

HamsterIV:
I get this too, in spite of Watchmaker's assertion he fixed it. I can only assume the bullets are being rendered on the player's computer  base of the player's local state and on everyone else's computer based on the server's state. It is kind of a bummer since the hits are being calculated in the server's state and the one person who needs an accurate idea of where the bullets are in the server is the gunner who is shooting them.

I remember the original GOI multi player. My friend would be shooting off center of an airplane, then the airplane would explode as if his local machine detected the collisions and updated the server on the event of airplane death.

lyravega:
I checked the patch notes, and it states this:

"- Fixed a bug with the way ship angular velocity was inherited by projectiles"

However, I really don't think so.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version