I just got done playing my first ever games of 4v4 KOTH and 3v3 Resource Race and I am confused. These gametypes seem to embody the teamwork of GOI so much better than the meat grindy 2v2 deathmatches we always are stuck with.
In larger matches like this, it is less about who is and is not flying a gat-motar pyramidion. It allows many of the other situational ships to really shine. On resource capture, piloting a squid actually seems like a viable idea. You are able to support your team by disabling ships and securing points. You don't immediately lose if you're not flying a meta-midion.
In 4v4, you can actually use a long range support ship reasonably well without worrying about your one other teammate getting shredded in a 2v1.
I just don't understand why most of the maps focus on 2v2s, in which you must bring the best ship in the meta to stay effective. It seems to me GOI is trying to be a great teamwork game, but there is not much to be had in that regard with the current gametypes.