Main > Gameplay

Firing mechanism and damage explanation

<< < (13/16) > >>

Myroc:
So, with the change to raycast weapons in 1.3.3, do Lesmok rounds actually work with raycast weapons now? Previously they were useless on gatlings and carronades since they were unaffected by muzzle speed and projectile lift. Has this changed?

Captain Smollett:
Yes, changed the patch before this one.

Captain Smollett:

--- Quote from: Echoez on November 01, 2013, 07:52:16 pm ---Wait people realy didn't know of this?

--- End quote ---

Your saying the charged plus buff modifier is 1.5 instead of 1.56. That's counter intuitive to me. It seems the modifiers should multiply against each other not be additive. 20% more than 100 and 30% more than that is 156, not 150.

N-Sunderland:

--- Quote from: Captain Smollett on November 01, 2013, 08:05:26 pm ---
--- Quote from: Echoez on November 01, 2013, 07:52:16 pm ---Wait people realy didn't know of this?

--- End quote ---

Your saying the charged plus buff modifier is 1.5 instead of 1.56. That's counter intuitive to me. It seems the modifiers should multiply against each other not be additive. 20% more than 100 and 30% more than that is 156, not 150.

--- End quote ---

I thought it was really odd too, but I'd imagine that Cullen would know how it works.

Unless Eric wants to go ahead and clarify.


--- Quote from: Captain Smollett on November 01, 2013, 07:58:01 pm ---Yes, changed the patch before this one.

--- End quote ---

Rather, the patch before the patch before the patch before this one (1.3) ;)

Sprayer:
Well, that's actually why I'm asking. Additive mods would mean buff has the same absolute, but better relative effect on greased than charged rounds. Multiplikative mods would mean the same relative effect but better absolute effect on charged than greased rounds.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version