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Firing mechanism and damage explanation

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Sprayer:

--- Quote from: Captain Smollett on November 04, 2013, 06:29:55 pm ---[...] the aoe damage reduces as it moves farther away from [the] impacts.

--- End quote ---

Is that true?

DJ Tipz N Trix:
The weapons page still says flamethrower has 300 ammo when it only has 250.

Watchmaker:
I don't think an official response ever got posted for this question, so I'm posting one:

Multiple sources of % modifiers (buff hammer + charged rounds, buff hammer + kerosene, etc) are additive.  That is, the final value, whether we're talking about engine thrust or shot damage or whatever, is

(base value) * ( 1 + (modifier1 + modifier2 + ...) )

This applies equally to negative modifiers; Impact Bumpers is (I think) -60% thrust, and buff hammer gives +25% thrust, so if both are active you have 65% (1 - 0.35) of your engine's normal thrust.

Alistair MacBain:
Is this the same for component modifiers for damage types?
If its the same it would be like this: base damage*(buff+ammo+component)
Or is the component damage added elsewhere?

Watchmaker:
Taking damage into account the formula would be:

(base value) * (damage modifier) * (1 + skillModifier1 + skillModifier2 +...)

The damage modifier is linear between 0 and 1 for engines and the balloon (just health/maxHealth).  For guns, it's (health/maxHealth)*0.5 + 0.5.

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