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Firing mechanism and damage explanation
N-Sunderland:
I'm pretty certain that it works like this:
D=(B1*C1+B2*C2)*(A+buff)
So for example, a buffed, charged merc against hull armour would do this:
D=(75*1.5+300*0.2)*(0.3+1.2)
Which comes out to 258.75.
Captain Smollett:
--- Quote from: N-Sunderland on October 29, 2013, 04:13:38 pm ---I'm pretty certain that it works like this:
D=(B1*C1+B2*C2)*(A+buff)
So for example, a buffed, charged merc against hull armour would do this:
D=(75*1.5+300*0.2)*(0.3+1.2)
Which comes out to 258.75.
--- End quote ---
Wait isn't it this? D=(75*1.5+300*0.2) * (1.3*1.2) I'm pretty sure that's how it works.
N-Sunderland:
According to Cullen (found this out via Echo), the buff and ammo modifiers are added, not multiplied.
Captain Smollett:
Skeptical am I.
I might need to devise some tests.
Echoez:
Wait people realy didn't know of this?
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