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Firing mechanism and damage explanation

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awkm:
When you see errors in that spreadsheet, please PM or email me.

That stuff is updated manually by hand.  Honestly, it's one of the lowest priority items I have on my docket so any help I can get pin-pointing exactly what the errors are would be very very helpful and much appreciated.

Watchmaker:
Several people seemed confused about exactly what Burst Rounds affects, so I'll set the record straight:

The +50% area-of-effect increases the radius of explosions (secondary damage on projectile weapons) and the size of particles (the flamethrower).  It does not affect raycast weapons whatsoever.

Captain Smollett:
Wow, thanks for this.

I always thought it didn't effect flamethrower but did effect ray casts.

The more you know!

Kharthynogus:
I've read over this a few times and I have a question, but before I ask it, I need some clarification.

Damage transfer only happens when the component you hit has already been destroyed, right?
Then the damage first transfers to the armor (unless it was the armor that was hit) and then to the hull, right?
And a multiplier isn't applied until it gets to the component that it actually does damage to, after which it applies the multiplier for that component, right?

Captain Smollett:
This is a complicated question but as far as I understand, the hull works differently from other components so this requires us to look at them separately.

For regular components:  damage will only transfer to the hull component (read this as armor or permahull depending on the state) from another component (ie the balloon) if that component (ie balloon) is already destroyed. So if you shoot at a destroyed balloon the damage will transfer to the hull component with the proper hull component modifier (this is a lot easier to conceptualize when you consider a destroyed balloon, gun, engine etc is turned into part of the hull hotbox. 

If however your shot breaks the armor of a ship, its damage can be split. Assuming the direct damage is enough to break the armor, the AOE damage will apply to the permahull though I'm uncertain which damage modifier it inherits.

Hope that helps answer your question.

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