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Firing mechanism and damage explanation

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naufrago:
Since you may have missed my questions, does the flare gun only set the first thing it hits on fire or everything it hits? Also, what are its stats, since its information seems a bit outdated?

Letus:

--- Quote from: naufrago on June 07, 2013, 02:23:15 pm ---Since you may have missed my questions, does the flare gun only set the first thing it hits on fire or everything it hits? Also, what are its stats, since its information seems a bit outdated?

--- End quote ---

Flaregun travels and sets everything it passes through on fire until it activates.  The distance between a hit and activation is rather small, but from my experience, far enough to go from the bottom of a Goldfish's hull to its balloon.

naufrago:
At the risk of sounding like a broken record, could you update the stats of the Flare Gun on the weapons page? Seems to be out of date.

N-Sunderland:
http://gunsoficarus.com/gameplay/weapons/

It seems like there are lots of mistakes in the AoE numbers. Among other things, the mortar should have 8 according to the 1.3 patch notes and the mine launcher should have 60. There's also no way the merc has 6.

Captain Smollett:
Yup it definitely looks like the aoe numbers have been shuffled.

Also the mine launcher damage stats are higher than the original patch notes.  Have they been changed recently?

I did notice that the light Mortar's aoe and direct damage numbers seem to have been swapped.  Has that been changed as well?

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