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Firing mechanism and damage explanation

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Kharthynogus:
Alright, cool. I think I understand now.

So, if I hit something, the direct damage affects only the component which was directly hit, but the AoE damage affects the component which was hit and anything else within the radius, but only once per each component. What I'm wondering is, if AoE damage that hits a component that is destroyed transfers to the armor (and then to the hull if the armor is gone), then does that mean that AoE damage could potentially affect the hull more than once?

For example, let's say Weapon X deals 50 Direct and 50 AoE damages. The SS Roflsauce has had an engine and a gun destroyed. If Weapon X manages to hit the hull directly (50 direct + 50 AoE) and then the destroyed engine and gun are within AoE radius (50 AoE each), then does that mean a total of 200 damage (50 direct + 150 AoE) hits the hull? (I've ignored modifiers for the sake of simplicity.)

N-Sunderland:
AoE can only hit the hull once. The destroyed components act basically like extensions of the already existing hull hitbox instead of extra hitboxes, so yeah, it can only hit once.

Letus:

--- Quote from: N-Sunderland on August 20, 2013, 04:12:52 pm ---AoE can only hit the hull once. The destroyed components act basically like extensions of the already existing hull hitbox instead of extra hitboxes, so yeah, it can only hit once.

--- End quote ---

Which is why the Lumberjack, with its insane AoE, is not a real killer.  If it weren't the case, the AoE Flechette would be dealing 600 Flechette (or after math, 120 damage) per shot once the Balloon and Hull Armor is down to the hull...and most ships but the Galleon (as hitting the top of the Balloon on the Galleon does little AoE to the hull itself...)

Kharthynogus:
Ah, okay.

So, if Weapon X had hit the destroyed engine directly, then the AoE still would only apply once to the hull?

N-Sunderland:
Yes, exactly.

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