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Firing mechanism and damage explanation

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naufrago:

--- Quote from: Captain Smollett on May 31, 2013, 01:29:42 am ---There is a bit of travel through for lots of the projectiles in the game though the devs never tell us how much.

I know frequently prior to 1.14 that a mercury shot could break a weapon and the hull in one shot. This was due to it traveling through the gun to hit both the gun and the hull.

Maybe this is what you observed?

--- End quote ---

Yes. But the question still remains, does it only set the first thing it hits on fire or everything it hits? Also, what are its other stats, since its information seems a bit outdated?

RearAdmiralZill:

--- Quote from: Captain Smollett on May 31, 2013, 01:29:42 am ---There is a bit of travel through for lots of the projectiles in the game though the devs never tell us how much.

I know frequently prior to 1.14 that a mercury shot could break a weapon and the hull in one shot. This was due to it traveling through the gun to hit both the gun and the hull.

Maybe this is what you observed?

--- End quote ---

This was because back then, damage would spill over from extra damage. So if you shot out a component (hull armor for example) with a merc, and leftover damage would then be applied to the hull using incorrect modifiers. I forget when that was changed, but now it shouldn't spill over at all.

Captain Smollett:
Damage would spill from hull to armor but not from component to hull.

Awkm admitted a long time a go that some weapons would penetrate  but only a very small distance. Then sometime after that admission the mercury seemed to stop doing it without any official comments in the patch notes.

Anyways, just some stories from an old salty aeronaut.

HamsterIV:
How do the cloud highlighting mechanics of the flare work?

Sometimes I shoot a flare into a cloud, and my ship gets spotted but the enemy ships are not visible.
Sometimes I shoot a flare into a cloud, and I see the enemy and the enemy sees me.
Sometimes I shoot a flare into a cloud, and I see the enemy but they don't spot me back.

I am pretty sure it has something to do with the distance from the flare or cloud, but a more precise answer would be appreciated.

Watchmaker:
Flares "illuminate" within a large radius once they trigger.  Ships that are illuminated and inside a cloud - regardless of team - are drawn as visible shadows on the cloud.

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