Main > Gameplay
Firing mechanism and damage explanation
Moo:
Rotation limits are weapon-based. I'm not sure the figures were ever given for most guns though?
naufrago:
I'm curious how the flare gun works. If it hits multiple components, does it set all of them on fire or just the first thing it hits?
Also, the info for the flare gun on the weapons page seems to be a bit out of date (ammo is different, in-game shows secondary damage as explosive(?)). Would appreciate knowing the stats for it.
N-Sunderland:
--- Quote from: naufrago on May 30, 2013, 06:28:24 pm ---I'm curious how the flare gun works. If it hits multiple components, does it set all of them on fire or just the first thing it hits?
--- End quote ---
The flare gun has an AoE of 0, so it's therefore impossible for it to hit multiple components, even with burst.
naufrago:
--- Quote from: N-Sunderland on May 30, 2013, 09:33:10 pm ---
--- Quote from: naufrago on May 30, 2013, 06:28:24 pm ---I'm curious how the flare gun works. If it hits multiple components, does it set all of them on fire or just the first thing it hits?
--- End quote ---
The flare gun has an AoE of 0, so it's therefore impossible for it to hit multiple components, even with burst.
--- End quote ---
It may have an AoE of 0, but i've hit multiple things with one shot on numerous occasions, typically gun and hull or hull and balloon. I once hit a pyramidion's hull, side gun, then balloon from shooting underneath. Once it hits something, it doesn't stop immediately.
So yeah, I've been using it extensively the past few days and I'm really curious how it works.
Captain Smollett:
There is a bit of travel through for lots of the projectiles in the game though the devs never tell us how much.
I know frequently prior to 1.14 that a mercury shot could break a weapon and the hull in one shot. This was due to it traveling through the gun to hit both the gun and the hull.
Maybe this is what you observed?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version