Info > Feedback and Suggestions
Dynamic Armor
Squidslinger Gilder:
--- Quote from: Keon on August 26, 2013, 07:09:44 pm ---Color code them. Bright white-yellow for a direct squishy bit and a sort of grey and small hit marker for armored areas.
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Pretty much that initial concept I had except I had more color involvement. But for something like this it would be great, even if it was eventually relegating to being used as a trainer tool.
Captain Phil:
Like a lot of people I thought up of something similar to this but with my own flair to it. Each of those armored plates counts as their own part and will block a small amount of damage before any shots start damaging the main hull armor; think of it as temporary hp. Each plate would be rather quick to repair but due to how many of them there are it would be hard to keep up on them. Was not one of my greatest ideas so I never posted it. But I do like the higher armor in different areas, would give more depth to the game then just "aim for hull."
Zenark:
I figure this might make gunners a tad bit more important, simply because they'd most likely have better accuracy through experience.
I'm trying to think if the armor would also mitigate other damage types, and I think it should; probably an equal damage reduction for all types (fire might not change though)
If I had any photoshop skills I'd highlight the areas of each ship I feel would be armored. I might try and find ship pictures later and see what I can do, but no promises XD
The idea of a different colored hit marker on armor is awesome. I know it should be discussed in another thread, but I think these two ideas would compliment each other well.
Swizy:
I'm all for making the game even more challanging. On topic I think some guns would need rebalancing to have less jitter and spread in order to even be able to aim precisely. Otherwise it would be less skill based but more a luckshot game.
Zenark:
--- Quote from: Swizy on August 27, 2013, 10:20:05 am ---I'm all for making the game even more challanging. On topic I think some guns would need rebalancing to have less jitter and spread in order to even be able to aim precisely. Otherwise it would be less skill based but more a luckshot game.
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Heavy Clip would make a serious comeback.
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