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Dynamic Armor

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N-Sunderland:

--- Quote from: Zenark on August 27, 2013, 10:10:47 am ---I figure this might make gunners a tad bit more important, simply because they'd most likely have better accuracy through experience.

--- End quote ---

That's not really true. I get that you'd rather have a level 8 gunner than a level 8 engineer on your gun. That makes sense. But then you just tell that level 8 gunner to go engi, and there you go.

RearAdmiralZill:
You have fun telling Shink to go engie. Quite the Unwise Decision.

N-Sunderland:
Just to clarify, I'm not trying to start that argument again. I'm just saying that experienced gunners understanding gunning better isn't really a good reason to have them not go engi.

HamsterIV:
Wouldn't this widen the already large performance gap between experienced player and non experienced player? We are scaring off enough new people by cursing them out for not knowing the difference between spanner and mallet. Adding another layer of complexity would extend the life of this game for old hands, but I am not so sure it would be good for the new player base.

I am just playing devils advocate here. I actually like this idea, since it would make me a more desirable crewman once I gained the right knowledge.

Zenark:
The only real changes the crew would have to learn would be anyone on a gun and the pilots; engineering wouldn't change much.

As far as new members having to learn extra stuff, they already have to learn the damage types and which components they're used on. This is more or less another component, except you don't have to repair it.

Now, having it as something that could take damage and be destroyed is cool, but that would add a whole 'nother section to ship layout and engineering. I would imagine, like the balloon and hull, there'd be a central machine/part/thingy that would have to have its own spot on each ship. Adding such a thing would make balance difficult at this level of production, since MUSE would have to find the right location to stick it where it wouldn't be too close to the other components.

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