Info > Feedback and Suggestions
Dynamic Armor
Piemanlives:
The galleon is mostly a broadside on vessel, the weapons are also fairly important so armor fairly centered around that would be nice but the rear and front be fairly weak.
Captain Smollett:
Holy moly Zenark, I think you're in my head. I've been playing this game forever and that very same thought just came to me a few days ago.
I think it would be super interesting if ships had certain armored hard points and soft spots. It would really raise the complexity of the game and further reward positioning and gunnery.
Probably wouldn't be super easy to balance but I think it would be really cool when everything was finally working. Imagine pilots turning their armor towards oncoming fire while focusing guns on a different target, now how cool would that be!
Echoez:
So if this gets in, some ships should have to have some designated weak points as well.
For example the Pyramidion takes 50% reduced damage on the its nose and bow, back of the ship is a weakpoint, adding 20% extra damage done there.
Spire takes 70% reduced damage from the front, but 30% extra damage from behind.
Junker has no extra damage reduction as it's a ship that relies on it's thin hitbox anyway, but it has no weakpoint either.
etc etc.
Eukari:
The idea is interesting, but I think we have enough trouble just getting people to hit the right part of the ship (balloon vs. hull) as it is...
Keon:
Color code them. Bright white-yellow for a direct squishy bit and a sort of grey and small hit marker for armored areas.
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