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Countering the pyramidion gatling/mortar setup

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Keon:
Yep, you run the risk of a longer-range ship going sniper on you, but if they try to brawl you've got a good shot.

Letus:

--- Quote from: Zenark on August 23, 2013, 10:37:19 am ---Flak/merc Spire is awesome against a ramming Pyramidion. If you know they're coming, you've got plenty of time to take them down, and if you know how, you can kite backwards and drop mines. They either have to turn to avoid the mines which severely decreases their speed, slow to a stop, hit a mine which will knock them out of trajectory, or rise and elevate, but a good miner can make a pretty effective wall. I had my doubts at first, but it works incredibly well.

--- End quote ---

And mines...well for me...Iunno, I'm more evil with mines than the Lumberjack...but mines seem to be hilariously effective at stopping these guys.
Last Night, Zuka and I...were making ships rocket jump TF2 style...very hilarious when you have a Mobula blast over your head way beyond top speed because of mines...but that's off topic...

If you place them well, you can keep a ship out of its arc...or smash it into the ground...or a mountain........just by the concussion of the blast...

Slag:

--- Quote from: Lord Fontelroy on August 21, 2013, 11:56:27 am ---I just started using that combo, and yeah it's a FAST kill especially combined with my ramming into them. I've also had success with flame up front on the Pyramid too.

--- End quote ---

This. That build can take out any ship in the initial barrage by ramming them. It's crazy. I flew one a few times and i felt way better at the game than I actually am.

treseritops:
A specific set-up that I ran into yesterday that was near impossible to beat was actually a Mobula. Here's the set up from left of the captain to right of the captain. Credit goes to Romankar.

Artemis- Gatling- Merc- Flak- Artemis

In the heat of battle engi up top, engies on artemises. Our pyra starts to try to get close but by the time we do we've possibly/probably lost a front gun, and taken a hit to the hull armor. Ways to counter? Use kerosene to try to get close faster at which point mobula backs up and now we have a gun down, hull already low (not out), and engines weakened as well.

When we get up close the engies move to gat, flak and artemis. 3 guns on you. Plus you might have a gun down so it's 3v1 or 3v0 worst case scenario.

The Mobula doesn't even try to repair, it knows it will kill you before you kill it. So on and on 3 guns on you until you die full of shame in your "Meta-pyra".

From far away it kills you, and up close it kills you. Only good strategy is sneaking up on it or trying to get a 2 on 1 with a teammate. One of you will die and the other will finish off the Mobula most likely.

N-Sunderland:

--- Quote from: treseritops on August 25, 2013, 12:00:17 am ---A specific set-up that I ran into yesterday that was near impossible to beat was actually a Mobula.

--- End quote ---

Me: "I wouldn't be surprised if that was Roman's build."


--- Quote from: treseritops on August 25, 2013, 12:00:17 am ---Credit goes to Romankar.

--- End quote ---

What a surprise :P

I've flown on and against Roman's ship, and while I have found ways to beat it (it wasn't easy, trust me), it's by far the most effective Mobula I've seen. Certainly great at catching out unprepared Pyramidions.

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