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Countering the pyramidion gatling/mortar setup

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MonsterMutt:
A pyramidion with a gatling/mortar setup can spell instant death if it sneaks up on you.  Let's discuss strategy on how to counter it!

My usual counter is a goldfish hellhound setup.  I try to get into the pyra's blindspot and then pop his balloon (hitting his armour whenever the balloon is down).  Hopefully the pyra will eventually break herself against the ground after a few good bounces.

It's my go-to method and as a bonus new players quickly get a hang of it.

BUT it's a very slow process if the engineers on the pyramidion have their game faces on.  I'd like to hear some faster strategies!

Echoez:
Simply put: Teamwork.

Lord Fontelroy:
I just started using that combo, and yeah it's a FAST kill especially combined with my ramming into them. I've also had success with flame up front on the Pyramid too.

Captain Smollett:
Well any ship that's sneaks up on you will usually get a quick kill so it's important to keep situational awareness, especially when a pyramidion is respawning since they're prone to charging right back into the fray (yesterday Overwatch got a great kill in the Flotsam Dynesty Campaign by disabling the Junker after they killed the pyramidion and then killing the pyramidion again as it predictably charged back in).

I good blenderfish can 1v1 any ship and it's useful to split up engagements, which can be beneficial ally has an inherent advantage over the non disabled ship.  However if you want a lightning fast kill on a pyra it's all about raw firepower.  The best way to counter to a gat mortar pyramidion and achieve a rapid kill right now is with a mercury front gat mortar junker.  Firing off the mercury softens up the armor on the pyra increasing the armor advantage the Junker already has.  Once they come into gattling range simply turn your broadsides and take advantage of the pyras large hitbox as you pound it with gattling and mortar.  If they're silly enough to try to ram you (they often are) slap on a little kerosine and scoot around behind them out of their gun arcs to seal the kill. 

An even faster way to kill a charging pyra is with a galleon, a gattling carronade manticore or a mercury flak hwacha broadside will decimate and incoming pyramidion in seconds with a good gunner however it requires a patient ally to stick by the side of the galleon as it fires off into the distance.

These of course are the faster ways to kill a pyra, there are a great many more ways to do it.  I love to fly around pyras in a squid popping their balloons with carronades and shooting out their engines with artemis fire however this too is a very long kill.  The thing is however, when disabling ships it's not often necessary to kill them.  Often the job for a blenderfish (like all support ships) is to force 2v1 engagements in your favor.  Start fights at mid altitude, pop the balloon of one enemy so they drop out of the fight and then go 2v1 the other enemy.  If you shoot the other enemies armor instead of their balloon, you'll drop their armor for your ally to get the kill while the first enemy can't do anything to help them. 

So even though a blenderfish can get kills on its own; it's much more efficient to team up with your ally and create favorable engagements for your team than it is to try and kill things on your own.

Captain Smollett:

--- Quote from: Lord Fontelroy on August 21, 2013, 11:56:27 am ---I just started using that combo, and yeah it's a FAST kill especially combined with my ramming into them. I've also had success with flame up front on the Pyramid too.

--- End quote ---

Didn't mention it but a mortar on the side of a blenderfish can speed up the enemies demise once they're bouncing on the ground.

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