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Damage system
Pickle:
I interpreted that as meaning if the lumberjack destroys the balloon the extra damage is applied to the hull, but not at the damage modifier for the balloon - the damage modifier is reset for the hull to flechette vs. hull modifier.
Lumberjack - 50 shatter, 300 flechette - against Balloon has (50x0.2) + (300x1.6) = 490 damage
If the balloon health was 190, so there's 300 extra damage.. then assuming primary damage is allocated first that leaves 300/1.6= 187.5 points flechette damage x 0.3 flechette vs. hull modifier = 56.25 points of pass-thru damage to the hull.
Pickle:
Or does it pass-thru at 187.5 points? - Watchmaker, can you confirm with an example?
Ccrack:
why did you interpret it to mean the lumberjack damageing the balloon?
i thought its primary damage was shatter and its aoe is flettchet meaning that it should be aimed at ship components and not the balloon or its shatter damage goes to waste
Pickle:
--- Quote from: Ccrack on March 04, 2013, 11:51:35 am ---why did you interpret it to mean the lumberjack damageing the balloon?
--- End quote ---
Easier for the calculations.. if it hits a gun I have to consider the AoE spreading beyond the gun and being dissipated by the armour before any pass-thru. I've assumed a direct hit, square on the baloon with all the AoE damage being absorbed by the balloon.
Lumberjack - 50 shatter, 300 flechette AoE
Ignoring the AoE, that's 50 x 2.0 = 100 points of damage to a gun. Assume that 50 points is enough to finish off the gun that leaves 50/2.0 = 25 points of pass-thru damage. Or if the shatter vs. hull modifier is applied, 25x0.2 = 5 points. Or if the original shatter vs. gun modifier applies that's 50 points.
I still need Watchmaker to confirm if it's 25 or 5 or 50 points of damage in this example. I'm really not clear how the modifier works with pass-thru. My best guess is that it's 5, that the initial modifier is removed and the relevant vs. hull modifier is applied.
ATeddyBear:
I'm pretty positive that modifier pass through is based on hull damage multiplier until whatever its striking is rebuilt then that modifier is applied.
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