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Damage system

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Captain Smollett:
I recall that this was answered by a dev on the old forums.  Any damage done to a broken component spills over to the hull/armor using the appropriate hull/armor multiplyers.

Pickle:
It was discussed here and here.

It suggests that in my last example the pass-thru damage would be 5 points.

However, I'm now really confused as in the second linked thread a CA suggests (just before the thread turns into a ****ing contest)  that the pass-thru is applied to armour first and not directly to the hull.

Can a Dev clarify?

Ccrack:
now im more confused. is the passed on damage modified like a normal hull hit would be or not?

if it is then thats basicly all my questions answerd but if its unmodified damage wouldnt that lead to certen guns dealing to much damage to the hull by hitting broken components instead?

Pickle:
I think part of the problem is that any clarification to date has been filtered through a CA, which is a bit like Chineese whispers.

My current understanding is the same as yours Ccrack..
- The damage is applied to the component using the base damage with vs. component modifier.
- Any surplus damage is applied to the hull and calculated from the base damage modified by the vs. hull modifier.

My confusion is now whether it's the hull or the armour that takes the pass-thru, because the clarification in the threads on the old forum has only confused me more.

Ccrack:
i guess this goes some ways to explaining why a carranade goldfish was blowing away massive chunks of my hull before i even got near the ground

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