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Damage system
syst:
I'm playing this game for a week now and i just can't stop because it is so awesome! I have one question though which you will probably find dumb. I dont really grasp at how different types of damage from different guns are applied to enemy ships.
1) Lets imagine player shooting from Barking Dog (Direct 12 Flechette, AoE 8 Shatter). I understand that in order to damage baloons you should hit them. But what happens with AoE Shatter damage? Is it applied to something? In other case: what if i hit hull with this gun - will all Flechette damage go to waste?
2) Okay, now lets shoot an enemy with full armor with Scylla Double-Barreled Mortar (Direct 60 Explosive, AoE 20 Explosive). Explosives only damage hull and it is still protected by armor - what will happen? Will it drain enemy armor but in very slow rate?
3) To damage weapon or engines you should hit them directly with Shatter damage, right? But what about the damaging hull/armor - you should shot at any part of the ship besides baloon?
Pickle:
1) On the Weapons page of the Gameplay section of the main GOIO website there is a table with weapons stats, including the range of the AoE damage. Unfortunately the table is broken at present. If you hit the baloon with a carronade shot, the direct damage is done to the baloon, the AoE damage is done to the baloon and every other component within the AoE range of the hit. There's another table shows the damage modifiers for each damage type against each component type. Your damage does not go to waste. If you destroy the baloon you get pass-through damage which is dealt directly to the hull and bypasses armour (that's my understanding, a Dev can confirm).
2) Check the damage table to see the modifier for Explosive damage against the armour (x0.3). A direct hit to the armour is doing 0.3(60+20) = 24 damage to the armour. If you were on a Pyra this is why you'd pair a hull damaging weapon like the Scylla with an armour stripping weapon like the Whirlwind.
3) To damage the armour/hull aim at any part of the hull other than the baloon.
Shinkurex:
--- Quote from: Hubert PIckle on March 04, 2013, 10:11:47 am ---1) On the Weapons page of the Gameplay section of the main GOIO website there is a table with weapons stats, including the range of the AoE damage. Unfortunately the table is broken at present. If you hit the baloon with a carronade shot, the direct damage is done to the baloon, the AoE damage is done to the baloon and every other component within the AoE range of the hit. There's another table shows the damage modifiers for each damage type against each component type. Your damage does not go to waste. If you destroy the baloon you get pass-through damage which is dealt directly to the hull and bypasses armour (that's my understanding, a Dev can confirm).
2) Check the damage table to see the modifier for Explosive damage against the armour (x0.3). A direct hit to the armour is doing 0.3(60+20) = 24 damage to the armour. If you were on a Pyra this is why you'd pair a hull damaging weapon like the Scylla with an armour stripping weapon like the Whirlwind.
3) To damage the armour/hull aim at any part of the hull other than the baloon.
--- End quote ---
Beat me to it...
Watchmaker:
A better way to think of the two damage values for each gun is as "primary" and "secondary".
On hitscan weapons (the carronades and gatling gun), both units of damage are applied to whatever is actually struck. The carronade has some additional consideration in that it fires a number of simulated pellets, each of which is handled independently.
The flamethrower is broadly similar, though since it shoots out simulated spheres each particle can hypothetically strike multiple parts (also the flamethrower is currently configured to only have primary damage, so the distinction is pointless).
On weapons with fully simulated projectiles (basically everything else), primary damage is dealt to the part hit by the projectile and secondary is dealt in a sphere around it (scaling down slightly with distance). Weapons with arming time do not deal their secondary damage before the arming time is up.
EDIT: Hubert PIckle is correct otherwise. Hitting any destroyed part transfers the hit to the armor/hull, before any of the multipliers are applied.
Ccrack:
im confused about this part
'Hitting any destroyed part transfers the hit to the armor/hull, before any of the multipliers are applied.'
does that mean that if the lumberjack hit a weapon and broke it, then fired and hit that broken weapon all of its shatter damage would be transfered to the hull with out any modifiers?.
so in other words it would damage the hull more for it to shoot at a broken weapon than it would do by just fireing at the hull?
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