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Typhon, Heavy Flak Discussion.

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awkm:

--- Quote from: RainerZuFall on August 14, 2013, 11:43:50 am ---Increasing it's stability towards lateral and vertical movement, so shots aren't affected that much by movement anymore, would prevent overexcessive use of lesmok and force the players to use other ammo types to gain advantages.

--- End quote ---

I'm not clear on what you mean by this?

Stability as in recoil?  Mortar has no jitter or recoil whatsoever?

Lateral and vertical movement?  I have control of how far you can turn the guns (pitch and yaw angles) and how fast they move in those directions (pitch and yaw speeds).

What brought mortar into the limelight recently was its new freedom of movement, I believe I increased its yaw angles and maybe its yaw speeds so it's easier to get the gun on target.  This can be brought back again.  I was thinking of actually having Lesmok do it but of course that would have consequences on other weapons as well.

N-Sunderland:

--- Quote ---What brought mortar into the limelight recently was its new freedom of movement

--- End quote ---

Actually, that didn't have too huge an effect on its viability. What really brought the mortar into play was the change to heavy clip, which meant that the light flak only had three shots at longer ranges. With four shots and a buff it was able to take out the Pyramidion, which was key seeing as that's the most popular ship alongside the Junker. But now that the light flak only gets three shots with heavy clip, it can't kill as much at range, while the mortar can.

Wazulu :

--- Quote from: awkm on August 14, 2013, 11:48:33 am ---
--- Quote from: RainerZuFall on August 14, 2013, 11:43:50 am ---Increasing it's stability towards lateral and vertical movement, so shots aren't affected that much by movement anymore, would prevent overexcessive use of lesmok and force the players to use other ammo types to gain advantages.

--- End quote ---

I'm not clear on what you mean by this?

--- End quote ---

If I can pick up on his meaning, I think he's suggesting that the movement of the ship upon which the Flak is firing is a considerable difficulty when trying to hit a target. He's suggesting that the movement of the ship should affect the direction of the shot less and by doing so other ammo types would be used.

Rainer Zu Fall:
"Increasing it's stability towards lateral and vertical movement, so shots aren't affected that much by movement anymore, would prevent overexcessive use of lesmok and force the players to use other ammo types to gain advantages."

This means that if your own ship turns right on the spot to keep the guns aimed at another ship, your gun would be affected by that turning less. Same as you did with the gatling, but inverted.
I think it's not a problem of the angles but that the gun behaves as if you had heavy clip loaded into it, it's shots are far too precisely.

Twinkie D-Lite:
I guess my biggest complaint is trying to do these new achievements with all these changes. I cant see me getting anymore Lochnager and flak part destroys since the heavy flak is even more shunned for the moment. And please dont even bring up the light flak, would anyone really expect to do a lochnager shot with that thing . This has to be done without accidentally killing them, which in itself is fairly absurd. 2000+ m part destroys is still possible I guess using charged rounds, but I just truly despise talentless buffoons that sit in the corner with a mercury, so I have been slowly getting mine done with a LumberJack. I guess my main concern is all these achievements. It is no secret I like to get my levels, thats how I am, and could care less who likes it or not. The heavy flak is hard to hit with at range, even with the slothlike lesmok projectile. Just put 2 rounds back in the thing.

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