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Typhon, Heavy Flak Discussion.

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awkm:

--- Quote from: RainerZuFall on August 14, 2013, 12:11:02 pm ---"Increasing it's stability towards lateral and vertical movement, so shots aren't affected that much by movement anymore, would prevent overexcessive use of lesmok and force the players to use other ammo types to gain advantages."

This means that if your own ship turns right on the spot to keep the guns aimed at another ship, your gun would be affected by that turning less. Same as you did with the gatling, but inverted.
I think it's not a problem of the angles but that the gun behaves as if you had heavy clip loaded into it, it's shots are far too precisely.

--- End quote ---

This can't be changed.  Guns inherit velocity from ships in a realistic manner.  To change that would be to break the entire physics model.

Captain Smollett:
@awkm

What people are mostly decrying is the loss of a shot in the heavy Flak due to lesmok changes.  This is because the second shot was the kill shot.

People depended on lesmok before to make a kill at long and medium ranges, which was the primary reason people took heavy flak.  It was an incredibly risky strategy that paid off big with a skilled gunner. 

For example when a pyramidion was charging a Spire, a Flak spire used to be able to kill it by dropping its armor at medium to long range and killing it with two very precise Flak shots.  If a Flak shot were to miss, the Pyra would usually close in and kill the Spire.

Without the second shot to finish at long to medium range, the Flak loses a lot of it's raison d'etre.  I have heard some of the very experienced flak users talking about adding another shot to the gun as a solution.  It's too hard to conceptualize whether it would make the gun op in competitive play (it probably wouldn't change much since competitive players rarely miss and they only need 2 shots anyways) but I think it might likely make it balanced in pub play.

Echoez:
Agreed with Smollett pretty much, I think with the New Lesmok and an ammo increase this gun will shine a bit more as the finisher it was designed to be I guess, plus the ammo change might encourage other ammo types as well.

awkm:
I can't keep my threads straight but yes, increasing ammo for heavy flak is a possible solution.

Rainer Zu Fall:
The part you referred to, awkm, was the one about the mortar. My post may have been chaotic, so just wanted to clearify that.
Referring to said post again: Decreasing the range of the mortar still might be worth a thought, but I don't think this will be the only change that has to be made on this gun.


So Smollett and Echoez, I guess we mainly agree on those points?

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