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Typhon, Heavy Flak Discussion.

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Captain Smollett:

--- Quote from: Zenark on August 13, 2013, 12:47:18 pm ---My suggestion is to increase the shell life, or increase projectile speed while decreasing arming time so that the shell arms at about the same distance it does now, but the shell itself is going faster.

--- End quote ---

I'm with you on this Zenark, a tiny bit more speed (like a 10% increase), a longer shell life (so a normal shot can travel to 1.4 km) and perhaps a shorter arming time (remove a few tenths of a second)

RearAdmiralZill:

--- Quote from: Zenark on August 13, 2013, 12:47:18 pm ---My suggestion is to increase the shell life, or increase projectile speed while decreasing arming time so that the shell arms at about the same distance it does now, but the shell itself is going faster.

--- End quote ---

That would make shots with it with the new lesmok pretty easy to hit, though it's only one shot. I'm not sure of its current range but it can't be that short.


--- Quote ---The flak though has different problems too. Reducing arming time would be nice, but seeing it as a long range weapon I think this was quite a good thing to introduce.
Fire damage is a good idea I gotta say. I'm really digging this one. It's unclear to me, however, if that would help solve the heavy flak's weakness as it is at the moment. Sure, creating an overpowered weapon isn't the goal to achieve. But increasing it's ammo capability might be worth a thought too. Still undecided about that either though.
--- End quote ---

Well for the arming time, it lets you use it when they get too close, but no additional change. The fire damage should give it a tad more bite to hull, so it potentially could be more self sufficient, though we never want it entirely so (remember Fjords....). I've thought about the added ammo, but if you do that, you'd want to decrease the damage  so you can't just outright murder things in one clip. Seems redundant if right now we have less ammo but more damage.

Cloudrunner:
I'd like to see at least a longer shell life, an extra shell or a sight of some kind.

Cloudrunner:
I like the fire damage too.

Rainer Zu Fall:

--- Quote from: RearAdmiralZill on August 13, 2013, 12:53:25 pm ---Well for the arming time, it lets you use it when they get too close, but no additional change. The fire damage should give it a tad more bite to hull, so it potentially could be more self sufficient, though we never want it entirely so (remember Fjords....). I've thought about the added ammo, but if you do that, you'd want to decrease the damage  so you can't just outright murder things in one clip. Seems redundant if right now we have less ammo but more damage.

--- End quote ---

I don't want it to become OP, once again making that clear.
Murdering "things" in one clip isn't the goal we want to achieve, you're right with that. But it being achieved with 3 rounds on standard ammo is quite impossible in one clip, if I may say so.
The arming time, once again, is good as it is I think. It shouldn't become a medium to close range gun, we don't want everything to happen on close range, do we? A gun with a range from far to pretty close is overpowered too, so I don't think that's what we want to achieve.

Remember what a heavy flak is built for: to kill. BUT not too quickly and easily. We don't want the flak to become a surpressive or disabling weapon...or do we?
So as said: fire damage might be a good idea, depending on where it would spread to and how much fire damage would be dealt.



--- Quote from: Captain Smollett on August 13, 2013, 12:51:54 pm ---I'm with you on this Zenark, a tiny bit more speed (like a 10% increase), a longer shell life (so a normal shot can travel to 1.4 km) and perhaps a shorter arming time (remove a few tenths of a second)

--- End quote ---

I quite disagree with that, sorry. More speed makes it easier to hit and we don't need it's shots to travel further (we just need to look further through fifty clouds, my opinion), so it would become really easy to use and thus maybe drifting into the "old" heavy flak again.

The flak should stay the gun it is intended to be: A far range gun (without more than 1.2 or 1.4km range) ... and only a far range gun.

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