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Typhon, Heavy Flak Discussion.
shadowsteel:
What about giving it Impact damage as a primary while slightly increasing the secondary Explosive damage?
Rainer Zu Fall:
If by impact damage you mean piercing...that would lead to the same problem the old heavy flak had: Too much power.
Zenark:
What is it that we want to accomplish with a change, exactly? What are we complaining about? Too hard to use now? Not enough range?
I think it's fine as is, really. Even if it's too hard to use without lesmok, it's still easier to use than a lumberjack. Gunners just need to practice with it more.
--- Quote from: shadowsteel on August 13, 2013, 01:03:46 pm ---What about giving it Impact damage as a primary while slightly increasing the secondary Explosive damage?
--- End quote ---
.... Long range impact damage? <3
Rainer Zu Fall:
Zenark, I think what we want to achieve is to give the heavy flak a use again on, for example, a goldfish.
A heavy flak isn't a disabling weapon, so it's meant to help killing a ship. But at the moment it does none of the above. And that's the problem we want to solve.
It didn't change in terms of user friendly usage, so we don't need to change that I guess.
RearAdmiralZill:
I'm out of my element with heavy flak, so forgive me if I say things that are known to be impossible. I'm not entirely sure on the going rate of death from 1.3 flak with two shots. I assume that a gunner can be trained to hit all shots in three shot clip, so the thing here was (which we seem to agree on) is that it isn't able to simply murder any ship in that three clip. If so, then ammo me up.
For the arming, it was purely just to compensate for the added reality that the long game has gotten harder, and with large arming times, your bubble of "oh crap, we cant do anything to him" can be large, so a reduction might help mitigate that.
Right again. It's purpose is to maim. I do like the idea of it suppressing though too, to a lesser degree than it's main role of killing. If my armor is up, I couldn't care less about flak shots. If armor is down, I'm looking for them the entire time. Any added suppression will make me at least factor it in as a threat at any time vs the former. It already light's things on fire thanks to the explosive damage. The fire damage was just to give it a slight bite to armor/balloon, while not giving it something OP like piercing.
I suppose you can say we agree here for the most part.
--- Quote from: shadowsteel on August 13, 2013, 01:03:46 pm ---What about giving it Impact damage as a primary while slightly increasing the secondary Explosive damage?
--- End quote ---
Eh.
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