Main > Gameplay

Typhon, Heavy Flak Discussion.

<< < (4/23) > >>

N-Sunderland:

--- Quote from: RainerZuFall on August 13, 2013, 12:33:13 pm ---Why not use a Pyra/Junker/Mobula instead? They're faster, have a much higher turning speed and about the same killing power.

--- End quote ---

I'll let somebody else respond to the rest of your post, but a quick note: of the three ships that you named, only the Pyra is faster than the Galleon.

Rainer Zu Fall:
You're right about that, Sunderland. Sorry.
Their maneuvering ability still is higher, their profile is smaller...

RearAdmiralZill:
We need suggestions if this discussion is going to go anywhere. Awkm has already stated rightly that if a gun requires one ammo to work right, the gun is needing the attention.

I've already tried with : 1.reducing arming time 2.adding fire damage (albeit a small amount).

Zenark:
My suggestion is to increase the shell life, or increase projectile speed while decreasing arming time so that the shell arms at about the same distance it does now, but the shell itself is going faster.

Rainer Zu Fall:
I agree with that. I just wanted to point out that the patch didn't help fixing the problem of those guns. They covered it.
The main problem for far ranged combat (I'm not talking about the merc) are those many clouds. Reducing them a little bit might help. That's it for the LJ.

The flak though has different problems too. Reducing arming time would be nice, but seeing it as a long range weapon I think this was quite a good thing to introduce.
Fire damage is a good idea I gotta say. I'm really digging this one. It's unclear to me, however, if that would help solve the heavy flak's weakness as it is at the moment. Sure, creating an overpowered weapon isn't the goal to achieve. But increasing it's ammo capability might be worth a thought too. Still undecided about that either though.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version