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Pyra being op?

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Imagine:
How to beat a Pyra, Diagram 2:

                                                   
                                                         <Here is good|
                                                             

         Very bad>                       <Pyra                       < Here is   
          location >                       <midion                    <the best


                                              <Not so
                                              < good 


Edit: This also works very well vs the Galleon.

Nidh:
Since the junker has the potential for a trifecta, it's firepower is technically superior. But the skill it takes to maintain the that trifecta, while attempting to get on the blindside of the Pyra, is very high. Remember also, it would require your gunners to compensate for the horizontal movement. The junker is a more difficult ship to repair, and therefore you are at a disadvantage there, losing your trifecta potential as the engineer can't stay to shoot. The junker is more difficult to hit, but with the precision of heavy clip, and the "not as exaggerated" turning of the Pyra, a good gunner will have no problem hitting your hull. (Assuming CQC and gat-mortar as-is the meta). No Sammy, I believe the Pyra would win.

Nidh:
Imagine, no pilot worth his salt is going to let you get into that position in the first place. Competitive matches don't have 4 Pyra's because they have teamwork. And the better teamwork will always win. That said I have to say not all teams had mercs but those were considered in need of a nerf. So let me rephrase my stance on the Pyra. I think the Pyra needs a nerf. I take back what I said about being OP.

Imagine:

--- Quote from: Nidh on August 13, 2013, 04:19:11 pm ---Imagine, no pilot worth his salt is going to let you get into that position in the first place. Competitive matches don't have 4 Pyra's because they have teamwork. And the better teamwork will always win. That said I have to say not all teams had mercs but those were considered in need of a nerf. So let me rephrase my stance on the Pyra. I think the Pyra needs a nerf. I take back what I said about being OP.

--- End quote ---

I'm willing to bet that 90% of the people complaining about pyras are ones who run at it straight head forward thinking they can outmuscle them. My point is stop that.

N-Sunderland:
I like to think that I mastered Pyra engineering a long time ago, and I only got serious with the Junker a couple of months ago. With a good crew, the Junker is easier to engineer on than the Pyramidion.

Why?

-It's easier to get multiple people on the hull when needed.
-The pilot can rebuild the balloon while the gungineers keep on firing.
-It's easier to keep sustained buffs on the Junker.
-The hull profile is much smaller, and a lot of it is filled with guns and engines. Once your gungineers (or gunners, if that's how you like to run it) learn to compensate for turning, you will generally deal more damage than the enemy ship.

Not to mention that fifth gun. It makes a huge difference.

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