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Pyra being op?

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Thaago:

--- Quote from: Imagine on August 13, 2013, 12:30:34 pm ---Incorrect ways to engage a Pyra:

|yourship>      <enemypyra|



Correct way to engage a pyra:

                       <yourship|

<enemypyra|


Problem solved!

--- End quote ---

Preeeetty much. Believe it or not squids are excellent anti-pyra ships - just put a carronade on front and a mortar on the side (more optional). Close as fast as you can, dodge the ram with chute vent or hydrogen, and come up behind them. Shoot out the engines, not balloon and voilla. Engines take a long time to repair, pulls an engineer off of the hull, and stops the enemy from maneuvering cold. You can either then ride them to the ground, killing armor and balloon, or ignore them and go double team another ship with your ally.

Serenum:

--- Quote from: Sammy B. T. on August 13, 2013, 01:09:14 pm ---I fly Junker particularly because it excels against the Pyra, therefore I think of myself an expert on the engagements of Pyras. All things being equal, a Junker side will beat a Pyra front. Also assuming I am not surprised, the Junker is an excellent dodger of rams with a bit of Kerosene and Phoenix Claw, keeping gun arcs on at the same time.

Pyramidions are very vulnerable to focus fire, especially while they are engaging because they can't really dodge horizontally while keeping their guns in arc. Imagine a FPS where you have two guys who can only shoot straight but one can only run forwards and backwards whereas the other one strafes left and right. While the run running straight might be the more knockout of the two, the one who strafes is the one who can dodge the most while in combat.

--- End quote ---

Suffice to say that I don't agree with a single word of this and that I think your logic is incredibly falwed.

Nidh:
I have to say I despise the Pyra. Too easy to fly, too much firepower. You say all you have to do is get on it's blindside, but unless the Pyra pilot is blind and deaf, that's not "all there is to it." There is no "high-ceiling" skill cap for the Pyra, you aim it at what you want dead and it dies. Its front guns are incredibly well protected, it's the easiest ship to repair, and it's the easiest ship to shoot from considering there is a lot less compensation going on from turning the ship too fast. The other suggestion for countering the Pyra is to outright kill it. How do you do that? With another Pyra.

Plasmarobo:

--- Quote from: Serenum on August 13, 2013, 03:21:56 pm ---
--- Quote from: Sammy B. T. on August 13, 2013, 01:09:14 pm ---I fly Junker particularly because it excels against the Pyra, therefore I think of myself an expert on the engagements of Pyras. All things being equal, a Junker side will beat a Pyra front. Also assuming I am not surprised, the Junker is an excellent dodger of rams with a bit of Kerosene and Phoenix Claw, keeping gun arcs on at the same time.

Pyramidions are very vulnerable to focus fire, especially while they are engaging because they can't really dodge horizontally while keeping their guns in arc. Imagine a FPS where you have two guys who can only shoot straight but one can only run forwards and backwards whereas the other one strafes left and right. While the run running straight might be the more knockout of the two, the one who strafes is the one who can dodge the most while in combat.

--- End quote ---

Suffice to say that I don't agree with a single word of this and that I think your logic is incredibly falwed.

--- End quote ---

Let's play nice here. Serenum, I think you'll find most people agree with this sentiment that Junker strafe > Pyra charge. What have you seen that countermands this?
Saying "you're wrong" without providing evidence or anecdote isn't really constructive to a conversation. We're trying to understand where you are coming from and at the same time give you a glimpse into our world.


--- Quote from: Nidh on August 13, 2013, 03:36:44 pm ---I have to say I despise the Pyra. Too easy to fly, too much firepower. You say all you have to do is get on it's blindside, but unless the Pyra pilot is blind and deaf, that's not "all there is to it." There is no "high-ceiling" skill cap for the Pyra, you aim it at what you want dead and it dies. It's front guns are incredibly well protected, it's the easiest ship to repair, and it's the easiest ship to shoot from considering there is a lot less compensation going on from turning the ship too fast. The other suggestion for countering the Pyra is to outright kill it. How do you do that? With another Pyra.

--- End quote ---

The "High-ceiling" cap has nothing to do with the function of the Pyra. You may have noticed the sluggish turn rate of the Pyra and massive blind spot. It's pretty trivial to shove a goldfish or squid in there, especially with baiting tactics. As for just killing it: See the discussion on the junker, pyra dogfights are a bit tangential (if two OPs go against eachother... that's not very OP now is it?). With a pyra the high skill ceiling is in positioning and tactics (as really, it is for every ship). Keeping your guns in the right place 100% of the time, and taking the correct approach which denies both enemies your blind spot can be pretty difficult.

I despise the Pyra for different reasons. I just don't have fun flying it because it's a pain the ass to maneuver, without the broadside satisfaction of the Galleon.

Sammy B. T.:

--- Quote from: Serenum on August 13, 2013, 03:21:56 pm ---
Suffice to say that I don't agree with a single word of this and that I think your logic is incredibly falwed.

--- End quote ---

Go ooooooon

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