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Pyra being op?

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Rainer Zu Fall:
Well, at the moment my solution with the "far ranged guns" doesn't work that good anymore...but still, there are many other possibilities.

Captain Smollett:
I suppose I meant they can out repair their hull.  Junkers have a smaller hit box and more armor so generally it takes longer to destroy the armor of a Junker.

As for hull rebuilds, I suppose it's a bit easier for the pilot to help on a pyra, however all 3 crew (if you use the repair from below trick) and pilot are close enough to the Junker's hull to sometimes make it tactically viable to group rebuild.

Plasmarobo:

--- Quote from: Imagine on August 13, 2013, 12:30:34 pm ---Incorrect ways to engage a Pyra:

|yourship>      <enemypyra|



Correct way to engage a pyra:

                       <yourship|

<enemypyra|


Problem solved!

--- End quote ---
I love this diagram.

But Smollett is right. Especially with a buffed hull, junkers are actually pretty tanky. You just don't let the armor go down, and that is a team effort between everyone on the ship.

Sammy B. T.:
I fly Junker particularly because it excels against the Pyra, therefore I think of myself an expert on the engagements of Pyras. All things being equal, a Junker side will beat a Pyra front. Also assuming I am not surprised, the Junker is an excellent dodger of rams with a bit of Kerosene and Phoenix Claw, keeping gun arcs on at the same time.

Pyramidions are very vulnerable to focus fire, especially while they are engaging because they can't really dodge horizontally while keeping their guns in arc. Imagine a FPS where you have two guys who can only shoot straight but one can only run forwards and backwards whereas the other one strafes left and right. While the run running straight might be the more knockout of the two, the one who strafes is the one who can dodge the most while in combat.

HamsterIV:
The downside with strafing is if your gunners can't compensate and end up dumping their clip into empty sky. The Pyra is more forgiving of poor gunnery skills. I don't know why I am arguing for it, I gave up the Mo' Dakka Dakka Dakka at patch 1.2 since keeping the trifecta sweet spot was too difficult without phoenix claw. I guess this discussion needs to occur so that new players can grasp the pros and cons of a ship.

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