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Pyra being op?
Zenark:
Oh yes, Eukari~ We'll have to do the Mine Squid! XD only time I've ever heard someone say that Mines were OP.
Captain Smollett:
This probably sounds strange coming from me but unless I'm practicing I usually fly a squid or some crazy mine Junker in pub matches and I never really have problems with metamidions.
Perhaps by flying one so often I've gotten used to its weaknesses, but I usually don't have an issue countering them.
Zenark:
I agree, countering them isn't too difficult, it's just repetitive. How do you get past that? Or does it not even affect you?
I think I need to set some stuff on fire, maybe stick a few mines up a Pyramidion's aft.
James T. Kirk:
The problem here isn't really if the Pyrimidion is over-powered or if gat/mortar is over-powered, it's that disabling is under-powered.
And I can't, for the life of me, find out why.
We have all of these amazing weapons for breaking other ship's toys (Mercury gun, Manticore, Carronades, Lumberjack), but we see predominately piercing/explosive oriented ships across the board. The only time you ever see a disabling weapon in competitive play is on a Galleon.
My guess? The Galleon is the only ship that can afford disablers.
It's high armor and perma helps it survive a 2v1 long enough for allied assistance.
Most other disabler builds can maybe effectively disable another ship in a fight, but keeping two down while your ally goes in for the kills requires too much luck and skill to be effective.
I'm not saying piercing/explosive takes no skill, it's just so much harder to keep a good crew disabled than it is to outright kill them. We can all agree on that.
Besides, why disable them when it doesn't take that much more effort to kill them?
Don't get me wrong. I'm not calling for a gat/mortar or piercing/explosive nerf.
I'm not suggesting we wait for there to be more weapons to play, either
I'm not even necessarily asking for a disabler damage buff either.
We just need to make disableing more effective. It needs to work better with an ally. It needs to be able to survive on its own.
How to do this fairly?
Frankly, I haven't got a clue.
Echoez:
Fire is realy not that effective against guns anymore
Carronades can't even imagive of sitting in a safe arc despite how hard to is to approach someone with them, plus they make the enemy fall out of their own arcs.
Hwacha used to be slightly more effective with the old Heavy clip, but it took a small hit.
Artemis can't aim up.
Realy, any disabling weapon that isn't the Lumberjack is getting a lot of shit running for it. Disabling weapons are disabled themselves in some way or an other, hence end up just not being the most effective thing ever.
Also Kirk, the Galleon can afford a lot of disables cause it just has enough gun ports to use both killing and disabling weapons :P
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