Main > Gameplay
Pyra being op?
James T. Kirk:
--- Quote from: Echoez on August 29, 2013, 05:18:51 pm ---Also Kirk, the Galleon can afford a lot of disables cause it just has enough gun ports to use both killing and disabling weapons :P
--- End quote ---
Thus further proving my point.
Disablers UP.
Gambrill:
James, i found the Carronade and banshee is quite effective. with the disabling baloon, explosive damage + aoe (also good for hull damage) and fire stack chance it makes this quite a lethal build if you get a small ammount of time on a hostile.
The pyramidion is not Overpowered. I find it to be one of the easiest ships to kill.... WITH THE RIGHT SHIP!!! The Pyramidion is terrible at turning, correct? then use a fast ship to exploit that weakness! I run rings around a pyramidion with my amazing gungineer B'Elanna torching everything they own.
Piemanlives:
--- Quote from: Gambrill on August 30, 2013, 02:04:43 am ---I run rings around a pyramidion with my amazing gungineer B'Elanna torching everything they own.
--- End quote ---
Every time, there is always going to be a lot of burning.
Gambrill:
--- Quote from: Piemanlives on August 30, 2013, 02:20:19 am ---
--- Quote from: Gambrill on August 30, 2013, 02:04:43 am ---I run rings around a pyramidion with my amazing gungineer B'Elanna torching everything they own.
--- End quote ---
Every time, there is always going to be a lot of burning.
--- End quote ---
HMS Slightly Toasted, at your service ;D
Echoez:
--- Quote from: Gambrill on August 30, 2013, 02:04:43 am ---James, i found the Carronade and banshee is quite effective. with the disabling baloon, explosive damage + aoe (also good for hull damage) and fire stack chance it makes this quite a lethal build if you get a small ammount of time on a hostile.
--- End quote ---
Implying that your enemy is realy not that stupid, you won't be getting much time on them, the moment they activate Phoenix you have something like 3 seconds before they have arcs on you (If it's a Pyra, if It's a Junker it's even less), that's where you start to realize that maybe this loadout is good on paper and CAN perform, but in reality the prequisites for it to work properly almost never go according to plan against competent opponents cause they will abuse your weapon's disability to follow them lower or higher while you can't abuse the arcs of a gun like say.. the Gatling, that can aim through the freaking floor of a ship, you can't abuse the Gatling's arcs, but you abuse every single disabling weapon's arc very much.
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