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MAPS Balance Discussion v1.3.1

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RearAdmiralZill:
That's your opinion though. I...don't know what you want from Muse. You have to work to get shots at "far range." You shouldn't be able to spawn into a match, immediately turn your broadsides, and have a clear shot across the map.

Rainer Zu Fall:
Zill, you don't get what I'm talking about, sorry to say that. Maybe it's just me not making it clear though. Let me please try again.

Having "[...] a clear shot across the map [...]" isn't what I'm looking for. I'm looking for far ranged guns to be used for they use they were designed for: Long range combat. I don't want them to be turned into a merc. But I don't want them to just be a better mortar too. Previously "[...] immediately turn[ing] your broadsides [...]" after "[...] spawn[ing] into a match [...]" wasn't possible too with a Lumberjack or Heavy flak, the guns I'm talking about. They needed to stay in range, which wasn't that far but still more than medium range. On open maps, you were able top spot the enemy earlier. It's been a whole different kind of fighting then all those guerilla cloudy maps (which I like too, don't get me wrong here).
It's just that with those new clouds, that kind of fighting has just vanished, it's gone. It's not about the guns or sniping, I don't overpowered far range fight. I don't want guns to shoot across a whole map. I just want different kinds of fighting back, when you had to think of different tactics and different ship layouts.

The heavy flak though is another topic for itself at the moment.

RearAdmiralZill:
I think better understanding you now, but we just don't appear to be having the same experience after the patch with long range fighting. I took my galleon to dunes and was able to manage long range engagements (not all merc) with my LJ. Flares helped to some degree, but the real trick was moving out of those clouds and finding holes in between them, because there really was open areas for us to use LJ/Flak. You did have to move more though because of the changing cloud situation, which I think was the intent.

Forgive me if I'm either still misunderstanding or just not agreeing with you.

Rainer Zu Fall:
Now you're just not agreeing with me, which is good. Maybe I didn't have the right gunners to play with and thus missed those opportunites. I'm gonna take a look into that matter again.

Still, the second problem stays unmentioned: It's not only about long range fight but the whole situation itself. You're on a map where everyone can clearly see what you're doing. Imagine 4 ships with only CQC loadout. That needs a completely different thinking of the pilots. It's just... I liked that there were other maps than just thos guerilla sneaky maps with cover to hide yourself everywhere.
A whole new situation you find yourself in - which needs the pilots and crew to set completely different priorities on tasks and tactics!

awkm:
@RainerZuFall

Non deathmatch maps facilitate your kind of play.

I'd argue that Duel at Dawn and Paritan are pretty good for brawling.

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