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MAPS Balance Discussion v1.3.1

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RearAdmiralZill:
Well, fun is relative. I take it for the pure utility of the thing in long-to-mid range. Just because a gun can hit at 3 km out doesn't mean that's the only distance you have to use it at.

As for CQC ships being more powerful, that's not what I got out of testing last night. Not saying they are weak, but not invincible.

Rainer Zu Fall:
I don't said they're invincible. What I said was that at the moment a fight on more than 1km isn't possible anymore on most occasions, so taking a CQC ship is the better alternative. Previously you could use a far range and a CQC ship. Now 2 CQCs are better than that combination. Shooting at just 500m isn't called "far range" combat. It's medium range. Not saying nerfing merc wasn't good and necessary, it was. But nerfing every far range gun... It's like driving a SUV if you're only driving through cities. Sure you can put lots of things in it - but there's other vehicles with the same ability. It doesn't fulfill it's sense, that's what I'm talking about.
Far range achievements for the classes are now useless too.

Captain Smollett:
Guys, I'm just going to step to the side of some of these discussions and say, though I don't agree 100% with all of the changes I think the way the 1.3 field gun interacted with some of the 1.3 maps was a real problem that did in fact need addressing.

I have strong recollection of a match that happened less than a month ago where 2 newbie ships sat in the far back of Canyon red spawn spamming merc fire at me.

Now I consider myself a decent player and though my ally was a pub player he was capable.  This being said the red team was giving us hell.  They were able to score several kills just by sitting in place in the back of their own spawn. Though I eventually won the match I had to work way harder with a far more complicated strategy to defeat them then they had to use to merc spam me.  At the end of the day a really good team can overcome mercury spam and good teams do it all the time, however in a pub match with average players, in a large open match using merc spam is the easy button, and to be honest even though I won that match, it wasn't really all that much fun to play in.

Captain Smollett:
@Rainer

I agree the game has taken a step away from long range and very long range combat.

A LJ Flak Galleon is still quite good however at mid range combat and longer than mid range combat.

Rainer Zu Fall:
If I want mid range combat I'll use a gatling with heavy clip/mortar or a merc/flak combo.

Sure, they are good for mid range combat and I'm still gonna use them for that purpose. But that's not the thinking behind "far range guns"... Those guns haven't been OP. Why nerf them?

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