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SHIPS & PILOT SKILLS Balance Discussion v1.3.1

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Eukari:
The Drogue Chute definitely needs a boost. I always run it when I see a Blenderfish on the other team, but, as N-Sunderland said, it's usually a far better idea to just get off the helm and help repair the balloon. Having it last for four or five seconds after popping off the helm would go a long way to making it achieve its intended purpose.

I also agree about the Spire- it either needs to get a defense buff or a speed buff. Right now, it's slow and fragile- a bad combination in a game that prizes good mobility above pure firepower. In a straight shoot-out, the weaker ship will almost always lose. Seeing a Spire on the enemy team is cause for relief...and seeing one on my team is cause for alarm. Making it faster would put its position relative to the battle more under the Spire's control, which is very important for a ship that blows up when you sneeze on it.

Echoez:
I find that Drogue Chute is already pretty powerful and has its uses on ships that don't have the balloon near the pilot, like the Pyramidion and the Goldfish (it's a long run and I've trying it countless times, by the time I get there, my engineer has already rebuild 3/4 of it, it's not worth the time off-helm), also on a Squid the Pilot can't be realy repairing the balloon, so still has a use there (though I guess nobody will run it on a Squid for obvious reasons), it's also very valuable on the Mobula since the pilot can't afford to go repair anything, so he can keep it active and help the ship a lot.

Lasting effect on Drogue Chute would make it a bit too powerful on ships where the pilot can also repair the balloon and eliminate a very crusial weakness, especially on the Galleon and the Spire, where camping the balloon is actually viable and a legit downside for the firepower they bring to the field, giving these ships the option to keep Drogue active while also having the easiest balloon repairs due to the component being realy close to the pilot isn't something I'd like to see, items should aleviate some of the stress but not completely eliminate a weakness.

Captain Smollett:
What if the drogue chute was just flat out buffed, as in it did even better at slowing the decent. 

I haven't run drogue chute on any of my builds in months, partly I think since I'm a bit spoiled by how well it used to work prior to 1.2 when the ships were lighter. 

If it slowed the descent more than it did now, it would likely provide a much better counter against blenderfish and perhaps provide an alternative to a controversial topic in another thread that will go unmentioned.

awkm:
Good idea.

Hahahahah

Calico Jack:
mispost (thanks to Capt Smollett for the headsup)

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