Main > Gameplay

SHIPS & PILOT SKILLS Balance Discussion v1.3.1

<< < (3/4) > >>

snor-laxatives:
Regarding the spire, what if it had a quicker hull repair time, much like what the squids is now.  The Squid is able to stay alive as long as it is because of it mobility and hull repair time.  What if the spire had firepower and repair time?

However im not 100% sure what the Spire's repair time currently is, I tend to avoid them...

N-Sunderland:

--- Quote from: snor-laxatives on September 12, 2013, 03:17:28 pm ---Regarding the spire, what if it had a quicker hull repair time, much like what the squids is now.  The Squid is able to stay alive as long as it is because of it mobility and hull repair time.  What if the spire had firepower and repair time?

However im not 100% sure what the Spire's repair time currently is, I tend to avoid them...

--- End quote ---

Rebuild time is directly tied to armour, so that would come at the cost of lowering the armour.

snor-laxatives:
hmmm, so make it even more of a glass cannon.... still having a faster rebuild time could be advantageous.  Maybe lower armor but give it a faster turn speed?  Might give it a bit more survivability?

HamsterIV:
Unless there is a massive armor plate on one side, which takes damage at a different rate than the hull takes damage, turning speed will not help a spire get out of trouble.

snor-laxatives:
I was only considering increasing turning rate so that a spire could keep its guns on approaching targets.  Pyra (for example) charges in with gat mortar, doesnt get the kill on the spire on the first run (due to decreased repair time), Spire is able to turn, keep the Pyra in its sights, and (hopefully) even the odds.  But i do supposed that's what the phoenix claw is for lol. 

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version