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SHIPS & PILOT SKILLS Balance Discussion v1.3.1
awkm:
Just FYI, Mobula was always at 700 armor. There was an error on the spreadsheet.
N-Sunderland:
Unless I'm mistaken, there were changes made to hydrogen (+350% rising force and -60% vertical drag from +300% and -200%) and to chute vent. Did the change log miss those, or was it like that before?
awkm:
@Sunderland
I have not touched either of those skills. I can only assume that they had those values since last patch. If there is reason to believe that isn't the case, we can look through changelogs. Like, a really good reason.
Crafeksterty:
The drogue chute needs a 5 or 3 second charge, so many times it has been prooved useless. It further makes the pilot holding the helm for too much.
Not many people use it for that reason.
About hydrogin, it is actually balanced but the baloon degrades as the health rreaches 50%. The skills are very self defeating at that matter, as soon as a pilot uses Hydro, it must be repaired.
The spire needs an acceleration boost. I mean it is the slowest ship, atleast make it versitile on its slim nature. Make it go quicker from different speeds. Basically, make it get quicker to its maximum speed.
Is my post correct? or?
N-Sunderland:
I agree about drogue. Without a lasting effect it's a bit useless, particularly on the ships that would otherwise make best use of it (Galleon, Spire, and Junker, which have very large balloons but also have the component positioned near the pilot, meaning that there's no sense in using drogue when you could be helping on the rebuild).
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