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GUNS & GUNNER SKILLS Balance Discussion v1.3.1
Echoez:
--- Quote from: N-Sunderland on August 29, 2013, 10:00:11 am ---I'll be honest about this: you need a better hwacha gunner. All it takes is sweeping the fire around to land hits on multiple components.
--- End quote ---
Pretty much, unless it's a Pyra, then the guns are impossible to hit :P
Jk, but still, that is the only ship that is ridiculously hard to disable, which is a bad thing that the Hwacha can't do it reliably IMO, still, some spread back on Heavy clip wouldn't hurt.
RearAdmiralZill:
--- Quote --- some spread back on Heavy clip wouldn't hurt.
--- End quote ---
Heavy carronade would have some words on that.
Echoez:
--- Quote from: RearAdmiralZill on August 29, 2013, 10:18:24 am ---
--- Quote --- some spread back on Heavy clip wouldn't hurt.
--- End quote ---
Heavy carronade would have some words on that.
--- End quote ---
The Heavy carronade was perfectly accurate in 1.2 when Heavy was at 80% accuracy and not 100%, so I don't see what you are saying? I'm talking about an 90% reduction in recoil instead of 100%, that is all, the carronade wouldn't be affected at all.
I used the gun extensively in 1.2 and it was perfectly fine even without the laser-like accuracy.
RearAdmiralZill:
Well, I can make much more use of the carronade's shatter damage with no spread.
Beyond that large bonus I can see your point. However, you aren't going to convince me heavy needs some spread so you can more accurately hit things.
Nidh:
This thread is for guns and their balance right? Just, my previous gunner BADFOOT was an ace with the Hwacha, and still is, but when the heavy clip change came around, far too many times a barrage would hit and not disable anything. My gunner's skill is not the problem. Mr. Lambert was hardly disabling anything at mid-range either, though he was hitting with it. The Galleon doesn't care if anything get disabled or not, but the Goldfish sure as heck does.
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