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GUNS & GUNNER SKILLS Balance Discussion v1.3.1

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N-Sunderland:
I'll be honest about this: you need a better hwacha gunner. All it takes is sweeping the fire around to land hits on multiple components.

Nidh:
Watching the latest tournament videos don't help much to prove your point. If you notice that almost every time a Heavy Clip shot is made, 0-1 component gets destroyed on the enemy ship. There are very few times in those tournaments that the Hwacha actually does the job it was designed for and disables an enemy ship reliably. On a Goldfish, the long reload time is devastating for your ally if nothing gets destroyed because you've done the equivalent of absolutely nothing to help him out.

RearAdmiralZill:
Same can be said about the gat, but I don't feel that it has hurt the gun at all in terms of balance. Hwacha honestly has no business hitting very accurately at/near it's max range anyway. If it did, I'm sure you'd be getting your wish as people would be crying OP.

At it's max range, the best you can hope for is a destruct here and there, but mostly just damages. It's not a long range gun to begin with, so the fact that heavy gives it that potential is very much a boost to the gun.

As for missing shots, that's just something to learn (and I say it in the nicest way possible).

Nidh:
The Hwacha was fine before the Heavy change right? Well, It could more reliably hit at longer ranges back then and nobody but newbies cried OP. Which, well they still do. I just want the Hwacha to do it's job and disable reliably from at least mid range. I don't want it for it's explosive damage. I want it for it's shatter, and right now it's shatter isn't very reliable.

RearAdmiralZill:
The Hwacha is fine now. Obviously this is a point which we all wont be agreeing on so make a thread on it if you'd like. I know Awkm would want it that way.

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