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GUNS & GUNNER SKILLS Balance Discussion v1.3.1
Echoez:
I propose some of the spread be returned to heavy clip to be honest, make it something like 90% recoil reduction, not nothing at all, so at least the rockets have some sort of spread to them.
Captain Smollett:
--- Quote from: Echoez on August 28, 2013, 06:22:09 pm ---
--- Quote from: Captain Smollett on August 21, 2013, 08:49:08 pm ---Honestly the AOE is fine, especially with heavy clip. It just takes a bit of aiming.
I usually try to remind my gunners to sweep the areas where they're trying to disable, or even shoot in bursts if taking out guns is the priority.
--- End quote ---
I think the AoE is not realy exactly fine.. seeing as how it is very hard to disable certain ships with Heavy clip due to the now perfect accuracy plus the lower clip side.
Sure disabling a Galleon's broadside is a piece of cake, but everything else is realy pretty damn hard to aim properly, an extra difficulty this gun didn't REALY need. I mean, it's not horrible, but it definately didn't deserve to become harder.
--- End quote ---
Wait so people are struggling with the Hwacha now that it's more accurate?
The precision is awesome, especially at range(see Mr. Lambert shoot in the Flotsam Dynesty campaign for a demonstration). If you want to make sure you disable certain components spray around the components that you want destroyed. Don't forget holding down the trigger is not requisite in Hwacha firing.
Echoez:
--- Quote from: Captain Smollett on August 28, 2013, 09:45:03 pm ---Wait so people are struggling with the Hwacha now that it's more accurate?
The precision is awesome, especially at range(see Mr. Lambert shoot in the Flotsam Dynesty campaign for a demonstration). If you want to make sure you disable certain components spray around the components that you want destroyed. Don't forget holding down the trigger is not requisite in Hwacha firing.
--- End quote ---
The only awesome thing about it is that now that it doesn't reduce projectile speed you get the accuracy at max range, the bad thing is that if you try and spray it, you might end up missing a lot of shots cause the mouse is not really as depentable (here goes) as the random spread that gun used to have with the old Heavy clip (due to the evenly distributed shots, something impossible to achieve with mouse aim)
Since now it has no spread, if your first shot misses the target, the next 5 or so shots are also guarrantied to miss, so unless you get it right with the first go, you will waste a lot of rockets, it's just not as dependable as it was. For a multi warhead rocket laucher, this much precision shouldn't be required of the player is what I'm getting at, not that my gunners have problem aimming it (unless they are random pubs, in which case they are excused)
RearAdmiralZill:
--- Quote --- Don't forget holding down the trigger is not requisite in Hwacha firing.
--- End quote ---
This.
Hwacha is perfectly fine as is. The fact that heavy clip can turn it into a long range weapon is bonus enough, as without it, any other ammo type just spray's rockets everywhere, making it most effective at medium range at best.
As for increasing the aoe, then you just make burst Hwacha even worse for people, which I doubt anyone feels is needed.
Echoez:
--- Quote from: RearAdmiralZill on August 29, 2013, 09:37:35 am ---Hwacha is perfectly fine as is. The fact that heavy clip can turn it into a long range weapon is bonus enough, as without it, any other ammo type just spray's rockets everywhere, making it most effective at medium range at best.
As for increasing the aoe, then you just make burst Hwacha even worse for people, which I doubt anyone feels is needed.
--- End quote ---
You know the Hwacha was fine before as well, it's not realy in a better position, I'd say that the perfect accuracy Heavy clip has now is extremely detrimental for this weapon, basically the new Heavy clip hurts it more than it helps.
Old Heavy clip still allowed it to be used at a pretty long range (roughly 900+ meters) with much better effect due to the 20% deviation the projectiles had.
Also Burst disables everything on any ship already anyway, so more AoE wouldn't make it any more powerful than it already is, but I don't realy want more default AoE, rather than some spread returned to Heavy clip.
(and by all means, this isn't a major issue, I just feel it should be adressed)
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