That right naufrago but u can still take the sheet as a good explanation for damage types and why a certain weapon is good at it.
As a general thing for some ships:
Always dependend on loadout but there are some basics for some ships how to utilize.
A Spire or a Mobula are more of longrange ships with good finishing in midrange. Both of them arent useful at closerange. The mobula cause of its big blind spot and the spire for its low survival when under fire.
Both are more of a sniper ship. The Spire for example with a flak+merc to front and a artemis on top side. The middeck isnt for much. Mb a mine or a flare for bid utility. A mobs quite good at longrange with a dual artemis and a merc on topsides and 2 mortars on bot for the midrange finishing blow.
A Galleon is in the current meta a support (i kill every component) ship. Mostly utilizied with merc+ dual manticore on one and manticore carronade on other side. Thats a pretty hard midrange to closerange setup.
The goldfish is midrange/closerange brawler ship. The goldfish atm with a hwacha and gatling/banshee or sth else on sides. The hwacha gets a fast unload of his clip and then the sideguns have to do their dmg. When reloaded switch back to hwacha and give him hell.
The junker is a mid to closerange killer. U want a longrange weapon at front (artemis/mercury) to give a bid of hell at longrange when advancing on enemy and kill oriented sides. Mostly gat+mortar atm. (mortars at botdeck)
The pyras role is pretty similiar but easier to handle due to its 2 frontfacing guns. Mostly it uses mortar, gatling with the gat on the balloon side.
The hardest thing is the squid. Its quite dangerous when utilized right. Loadouts are diff but u mostly use fast disabling weapons (carronades, flamers, artemis at back to shred enemy guns when running) U cycle round him to avoid his shots and give him hell. But its very dependend of maps.
That may change or has changed already. Thats what i noticed recently and in the old days with the good old forum
.
To sum it up. THe pyra is still a good and easy ship for the beginners cause ur ok with a decent captain and one good engi at the bottom.
When looking at ur loadout u need to understand damage types and what theyre uses are.