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My issues with this game.
Calico Jack:
--- Quote from: Serenum on August 13, 2013, 10:35:59 am ---Stacking is the whole point of being in a clan, for me. If you don't stack when you can you are just handicapping yourself.
--- End quote ---
Ah yes, I'm sorry but the win at any cost thing just doesn't work for me, if that's what you meant of course. It's that kind of mentality - win by any edge possible, no matter how cheap, that makes playing most multiplayer games such a bad experience. If that's what you meant of course.
Clans are fine, until it comes to the point you cannot play a game without getting preyed on, until it comes to the point that the members of the clans won't look after new players, unless they join, for fear of giving an edge to their competitors. That kind of mentality is extremely bad for any game imo. Lucky we don't have that kind of situation in GoI.
Captain Smollett:
My methods for fostering teamwork
1) Communicate - most players who are not trolls will communicate if you choose the right method. I generally start communicating with my team in the lobby. I'll often discover immediately if there is a communication issue.
1b) Solve communication issue - does the player have a mic? Is their sound turned off? Do they speak another language (google translate to the rescue!)
2) Set crew responsibilities and give broad description of your strategy
2b) If players are new teach them how to do their roles
3) If crew dissents decisions use discuss and use inductive reasoning to explain why you plan on using said tactics.
Now you have a communicating team all working together on a set agreed upon strategy. If you fail to make communication or agree on a strategy before the match starts, you can save yourself aggravation by finding another match without ever having to rage.
QKO:
--- Quote from: RearAdmiralZill on August 13, 2013, 11:17:55 am ---
--- Quote ---2. Relocate — Leave the problem player behind by moving to a new lobby. You can invite other players in the match to a party and take the whole gang to a new match in crew formation, leaving the troll alone in the cold.
--- End quote ---
"Move to new lobby" does not equate to "leave the game you are playing thus ruining everyone's game."
--- End quote ---
No, it doesn't equate to it, but it does include it. The alternative is as suggested that you leave from within the lobby. What can I say, my patience has limits and my limits tend to be fairly high. People are leaving, and the way it is formulated, you endorse it.
--- Quote ---I didn't say it wasn't nice. I said it causes more problems for you than it will ever fix.
--- End quote ---
Unfortunately, I don't see a bigger problem than someone ruining my game while I'm trying to have a fun time. Especially in the context of this game. So I would like examples of problems it creates.
--- Quote ---I'd love to hear about the means you expect Muse to give to you to force people to listen to you, while you also say people who don't listen simply never will. We both know not everyone is a team player, and there is no means of forcing them into that, so no tool exists that will ever net that result.
--- End quote ---
It has been said too many times before, just make em walk the plank, so a new crew member has the option of taking his place. It's the easiest solution and it has worked for thousands of years. Otherwise allow us to muppet stamp people, where they get flagged for other users. There's also the banlist that can help us avoid playing with those who cannot be trusted. If the taste of victory, a friendly captain, or ability to waylay all responsibility for a loss, isn't enough incentive for players to listen to their captain; then nothing really is.
--- Quote ---Make friends who listen. They want to have fun just as badly as you do. Ignore the troll. If they specifically target you and break the rules, report them. It has been this way since beta and no personal experience of mine, be it before and after I became a CA, has made me think we need any form of forced teamwork.
--- End quote ---
Nothing is really forced, but the problem here is that not listening doesn't really have any form of consequence; that voids the captain's role completely. And when it happens, the captain can just as well drop whatever he's doing and go watch a certain type of movie until the round is over.
WhiteWeasel:
A captain is a captain, he can run his ship how he wants. Some are nice and communicative, others are not. While some take the "hard arse" route and see yelling cursing a an appropriate reprimand, go right ahead.
But just remember, if everything blows right up in your face don't expect people to sympathise with you or see it as
(entirely) the crews fault. This captain learned that the hard way.
I'm personally encourage the nice route and try my best to educate new players if they are willing to learn. And if I do get a bad crew and the nice route doesn't work, people won't see their actions being justified by a mean captain.
Zenark:
I don't really have issues with new players, I just don't like training one every other match. I'll teach them for a little bit, but after awhile, I just want to fly, so I let them do whatever and probably don't talk for the rest of the match.
This is what I get for not having a bunch of friends to fly with, but whatever, I'll get lucky every once in awhile and get a competent/higher level crew.
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