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Is this kind of behavior acceptable in GOIO?

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Gryphos:

--- Quote from: WhiteWeasel on August 10, 2013, 08:54:08 am ---however verbal abuse like that can't possibly be less worse.

--- End quote ---

Of course, I'm not saying it is and I absolutely despise the way that guy acted way more than the actions of PBG, I'm just saying that the situation could have been avoided or at least pacified by action on PBG's part.

QKO:
If you guys actually paid some attention, the gunner explained in the comments of that vid why he went off on him. It isn't just him, there's a lot of people who have their games ruined because someone just can't be bothered to listen. It happened to me today, it happened yesterday and the day before and... the day before. And it goes on. PBG was probably more about testing the community and tbh, I have had a good laugh at the gunner's response.

Now there's lvl1-3 games where newer players could learn at their own pace. Do they use this? No. Why? Because they either 'don't need to' or because the lvl1-3 games are filled with retards(by the definition of the word). I've had on several occasions had low level crew on my ship that are joining higher level games for just this reason. What we really want to do is make sure that those that 'don't need to' stay in low level games and those that wish to learn can have a proper opportunity to learn at their own pace. Maybe we can use the commendation system for this? If low levels enter higher level games and don't get enough commendations early on, they get sent to the beginner pool. Players so far have been very liberal with commendations, so when players manage not to get one, that is kind of a red flag.

Also, I'm pretty sure there's plenty that agree with me when I say that we need something against players that immediately ready up and tell us to stfu if we advise them differently. Because we are spending 2-5 minutes getting our crew in line and they are leaving mid game because they are losing. We look into a certain humbleness of newer players and we work with that to create knowledge, experience and confidence. And just like me, the majority of this community simply cannot stand arrogance.

QKO:

--- Quote from: WhiteWeasel on August 10, 2013, 08:54:08 am ---Ok, PBG was a bit slow to start (If he wasn't new to the game how would he have known a 2nd gunner is bad?), however verbal abuse like that can't possibly be less worse. Albeit annoyed, I usually brush it off. But to put it simply compared to Team fortress or Starcraft our player base is really small. Upside people know eachother better, downside trolls have a larger impact by damaging an already small player retention.

That's why I'm a bit more vocal about these kinds of people here then mentioned above.

--- End quote ---
Those kind of people don't exist. Think about this for a second: how can you beat other people if you're not open to their playstyles? You can't analyze your opponent if you don't respect him. I have learned this the hard way already. What you got there is just a scrub that won't even compete on the levels a real player can. If you look at top level competitors in any game, you'll see them looking around like "I gotta be careful with that guy, and that guy, and he has some things that are interesting" etc. They look, they look around a LOT and they learn from it.

Also, the flipside of these hardcore gamers is that they in fact do enjoy a game on a lot more levels than a casual player does. Their heads are ticking "What happens if I do this? What happens if I do that? Can I make this work?"; they essentially become rocketscientists about the game they play. For them a world opens that tends to be invisible to the naked eye. Think about it, if you were watching/playing chess without knowing the rules or the strategies that people are inclined to use, would you expect to have as much fun as someone who full understands the game? For those that don't know, Chess is a really interesting game if you're willing to put time and dedication into it.

And besides Chess, there are other games that require a player to be dedicated to succeed and experience a high degree of fun. The most notable ones in today's world are: Quakelive/Quake3, Guilty Gear XX Accent Core, Starcraft (2) and DotA1. If you're not invested in any of the aforementioned games, you simply will not even enjoy it. Guns of Icarus is not different really. The more you invest into this game, the better you become and the more fun you will have. It's not a bad thing, it's actually a key component that any game with a decent lifespan has. As such, it's of course imperative that we keep all casuals in the same sandbox;)

Eukari:
QKO, I have no idea what you're suggesting. We separate the whole playerbase into two halves, the "casual" players and "hardcore" players? Where do you draw the line on which is which? I play the game a lot, nearly every day; am I a "hardcore" player? I understand the game, but I don't really care about minute numbers and beneath-the-hood stuff; does that mean I'm a "casual" player? Should we put two buttons when you load up the game, "Click here for Casual/Hardcore?" Wouldn't people just pick the one they want?

I know, maybe we could use a secret handshake.

Look, I know other players can often be frustrating. That's the price you have to pay in a game that's 100% built around teamwork. This isn't Call of Duty, where even the 'team' gametypes basically just mean you have less guys to shoot at. You have to cooperate to win, and we can't start pulling some separate-but-unequal system that will divide people up in unfair ways. And make no mistake- that's what such a thing would be. You don't like a player, then hit Ignore. We may not have a huge base, but surely there's enough people out there to put together a group of the right kind of people.

Hardcore gamers "enjoy a game on a lot more levels than a causal player does"? Give me a break.

Adino:
LTB kick function

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