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Is this kind of behavior acceptable in GOIO?
QKO:
--- Quote from: Eukari on August 26, 2013, 06:57:19 pm ---QKO, I have no idea what you're suggesting. We separate the whole playerbase into two halves, the "casual" players and "hardcore" players? Where do you draw the line on which is which? I play the game a lot, nearly every day; am I a "hardcore" player? I understand the game, but I don't really care about minute numbers and beneath-the-hood stuff; does that mean I'm a "casual" player? Should we put two buttons when you load up the game, "Click here for Casual/Hardcore?" Wouldn't people just pick the one they want?
I know, maybe we could use a secret handshake.
--- End quote ---
Sadly, different threads get different responses. While I will not make a full repeat, you could use the commendation system on segregating lower levels that care and lower levels that don't care. And how can you claim to play this game daily and have me outlevel you?
The time spent isn't necessarily what makes an hardcore gamer. As experience grows, the amount of time required to stay on the same level decreases. And to define a casual player: a person that "plays for fun" and uses that as an excuse to behave like a retard(and pick gunner while there already is a gunner on the goldfish eventhough the captain explicitly tells him not to do that). Sadly this is different from the previous, more commonly used in 1v1 games, definition: A player that doesn't play in tournaments. By the latter definition you could for example be hardcore casual and hardcore competitive, something that with the much more modern definition provided to us by 14 year olds is not possible. In short, if you wish to enjoy the game for its entire worth, which means using your head, learning from mistakes and work to becoming a better player, you are by modern definition a hardcore gamer.
--- Quote ---Look, I know other players can often be frustrating. That's the price you have to pay in a game that's 100% built around teamwork.
--- End quote ---
Yes, lets ignore the issue that sets most people in here off in ways that we preferably wouldn't admit. Lets just continue down this path until we end up with this: http://www.youtube.com/watch?v=9AFNZx4iQWw
--- Quote ---This isn't Call of Duty, where even the 'team' gametypes basically just mean you have less guys to shoot at. You have to cooperate to win, and we can't start pulling some separate-but-unequal system that will divide people up in unfair ways.
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So you believe it's fair that people. who want to enjoy the game the way its meant to be and are working towards a win. have to deal with poeple who just don't give a shit? Because I don't. And I'm not alone in this, there's enough people flaming and leaving because they simply haven't got the patience to waste 4 hours of their day on idiots.
--- Quote ---And make no mistake- that's what such a thing would be. You don't like a player, then hit Ignore. We may not have a huge base, but surely there's enough people out there to put together a group of the right kind of people.
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Ignoring players doesn't make them listen now does it? Whether Muse does it or the community does it makes no difference on the fact that hardcore players will segregate themselves from casual players. It has happened before in just about every game that didn't do it for them. This includes dota, this includes quakelive. Casual players aren't even touching games like Guilty Gear because they simply get destroyed by the motivated playerbase.
--- Quote ---Hardcore gamers "enjoy a game on a lot more levels than a causal player does"? Give me a break.
--- End quote ---
Having been through the process, I can state from experience that there's a whole lot more to games than casual players can comprehend. Playing a game on casual level(by modern definition) is boring to me. I'm not saying you can't have fun or try weird things, but it's the motivation to try to win with it that makes it actually fun. So yes, hardcore players do enjoy games on a lot more levels than casual players.
Squidslinger Gilder:
--- Quote from: QKO on August 26, 2013, 05:46:02 pm ---
Now there's lvl1-3 games where newer players could learn at their own pace. Do they use this? No. Why? Because they either 'don't need to' or because the lvl1-3 games are filled with retards(by the definition of the word). I've had on several occasions had low level crew on my ship that are joining higher level games for just this reason.
--- End quote ---
This...oh soooo much. And the wordage is perfect unfortunately.
Andika:
--- Quote from: Pickle on August 10, 2013, 04:01:56 am ---And I still don't want a kick option. But I would like to specify the role for the slot. And if I set a slot as Engineer, and a player tries to join as a Gunner they should see the message "The Captain of this airship has set a preference for an Engineer in this slot. Continue Yes/No?"
--- End quote ---
This is actually a really good idea. First it tells new players about preferred crew combinations, as they'll see what/who an experienced captain is looking for. This way one can avoid inexperienced players with good intentions joining in as second whatevers (it often happens that somebody does not want to troll at all, just simply doesn't know about preferred crew combos).
Crew formation should have its slots saying not something like "missing a crew member", but the class that the captain selects for it (Captain could edit the text of slots to "engineer" and so on.) When you join a match, it should automatically add you to the slot that fits your class (engi would fill the engi slot, etc.) If somebody still clicks on a slot with a different class, eg. when a match has already started, a pop-up message should appear, asking them whether they really want to join with that class in spite of the fact that the captain is looking for another class. I know a message like that has no power to stop trolls, but it does make honest and well-meaning new players stop and think for a second so that they might change their minds (that is why similar messages were originally introduced on computers when you want to delete an important file or something like that).
If, in spite of all that warning, somebody joins in with a different class, he/she will have little right to complain about his/her crewmates being mad about it. Not as if shouting and swearing would be an acceptable behaviour on the part of anyone, but it is indeed frustrating when you have a good crew and one member deliberately ruins it all. I am never mad at new players who don't know what to do in some situations, but I can get angry at those who don't even care to listen to anyone. A good crew should listen to their captain as well as to each other, that's the whole point of teamplay. If someone is not willing to adapt in any way to the rest of the group, he/she should not expect positive responses.
Swizy:
The slot picking was discussed before. While some (including me) would like to see this there's no sign of ever giving the captain more power. Same reasons are held against as for the kick and ban downsides.
I haven't heard of TBG until this thread and therefor I don't now if he's a guy who does this "mild trolling" regularly. I don't think his intentions were bad but I'd excuse him for a game like this. Even this new type of teamplay GoIo provides is new to many players. That's something everybody will get to learn over time and it doesn't look like he played it this long before he made that video. Some players get the idea of communication earlier, some don't. But eventually they will.
Andika:
--- Quote from: Swizy on August 27, 2013, 06:10:05 am ---The slot picking was discussed before. While some (including me) would like to see this there's no sign of ever giving the captain more power. Same reasons are held against as for the kick and ban downsides.
--- End quote ---
I understand the reasons against kicking power, but this solution would not give captains the power to withhold players from playing or joining a ship. It would only give them a chance to communicate their preferences in a more official way than simply saying "switch to engi please" and also to help them show their preferences once matches have already started (the slots would still indicate that the captain is missing an engi and not a gunner). Players would probably be less likely to join a slot that says "Engineer" if they are gunners. If it only says "crew member", they'll join, thinking, "hey I'm a crew member, after all".
Also players could still join in with different classes, but with the pop-up message and all, they would be made aware of going against the captain's preferred loadout. This would not stop trolls, but would help new players when choosing ships so that good-intentioned players wouldn't be shouted at only because they didn't know that the captain wanted a second engi and not a second pilot.
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