Main > Gameplay
Mobula builds
ShadedExalt:
--- Quote from: GeoRmr on March 17, 2015, 03:12:57 pm ---only one?
--- End quote ---
I'm aware I'm making it easy.
Kamoba:
Well give Geo chem spray as a gunner and you'll never see a single fire on the ship... 8)
BlackenedPies:
--- Quote from: ShadedExalt on March 17, 2015, 02:56:41 pm ---Name ONE engi that perfectly keep up chem/repair with at least 3 Banshees firing at once for the entire time it would take for the gunners and captain to kill the enemy ship.
--- End quote ---
Each chem let's you use two subsequent mallets on a component. Two competent engineers can keep all important components chemmed indefinitely while the triple banshee fails to do any significant damage. It only works against scrubs, but when it does it can be very effective. It's not much different from using one flamethrower except more fun and less effective.
So yeah any competent engi can keep all their components chemmed 100% of the time under triple banshee because very little damage is actually being dealt. Add in shatter, piercing, or flechette damage and chems are another story. Hades double banshee is far more effective than just 3x banshee.
ShadedExalt:
--- Quote from: BlackenedPies on March 17, 2015, 04:14:54 pm ---
--- Quote from: ShadedExalt on March 17, 2015, 02:56:41 pm ---Name ONE engi that perfectly keep up chem/repair with at least 3 Banshees firing at once for the entire time it would take for the gunners and captain to kill the enemy ship.
--- End quote ---
Each chem let's you use two subsequent mallets on a component. Two competent engineers can keep all important components chemmed indefinitely while the triple banshee fails to do any significant damage. It only works against scrubs, but when it does it can be very effective. It's not much different from using one flamethrower except more fun and less effective.
So yeah any competent engi can keep all their components chemmed 100% of the time under triple banshee because very little damage is actually being dealt. Add in shatter, piercing, or flechette damage and chems are another story. Hades double banshee is far more effective than just 3x banshee.
--- End quote ---
And where could I find a competant engi? Any I've had melt under that assault.
DJ Logicalia:
--- Quote from: ShadedExalt on March 17, 2015, 07:26:45 pm ---
--- Quote from: BlackenedPies on March 17, 2015, 04:14:54 pm ---
--- Quote from: ShadedExalt on March 17, 2015, 02:56:41 pm ---Name ONE engi that perfectly keep up chem/repair with at least 3 Banshees firing at once for the entire time it would take for the gunners and captain to kill the enemy ship.
--- End quote ---
Each chem let's you use two subsequent mallets on a component. Two competent engineers can keep all important components chemmed indefinitely while the triple banshee fails to do any significant damage. It only works against scrubs, but when it does it can be very effective. It's not much different from using one flamethrower except more fun and less effective.
So yeah any competent engi can keep all their components chemmed 100% of the time under triple banshee because very little damage is actually being dealt. Add in shatter, piercing, or flechette damage and chems are another story. Hades double banshee is far more effective than just 3x banshee.
--- End quote ---
And where could I find a competant engi? Any I've had melt under that assault.
--- End quote ---
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