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Mobula builds

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BlackenedPies:
The banshee has a 35% chance to set one fire on the thing it hits, and 26.4% to set two fires on aoe. It's aoe radius is 3 meters so burst increases that to 3.6. It's not very much, but burst has potential to start fires on more components due to the larger radius. Because the banshee shoots pretty quick and has a lengthy reload, the extra clip size generally makes up for the lower fire rate. So I'd say yes burst is worth it until they get close. The problem with banshees is that they don't do much damage and are significantly less effective if the enemy is using chem. Unless you're fighting inexperienced players I'd caution against using double banshee.

Incendiary increases ignition chance by 20% for both primary and secondary damage. So for example each shot from a gat would have a 40% chance of setting one fire. The only guns I see incendiary having use on are carronades, mines, and heavy armtime guns. Mainly just the mine launcher. The big problem with incendiary is the low clip size and fire rate which has no effect on mines. Because it reduces range by 30%, it has some use on the lumberjack and heavy flak. On the heavy carronade it has the potential to start many fires, but should not be used to set fires on balloon.

I used to run chem on the balloon side with bottom artemis but realized I had to remind even experienced players to chem in combat. I'd have to check how long it takes round trip to chem balloon but I've heard it's slightly less than an artemis reload (7 seconds) when done right. Unfortunately extinguishers are useless against flamethrowers.

A squid with a flame will be your biggest threat. To deal with them I bring a mine launcher with heatsink and lochnagar, but a flame is also a good easy choice. Something you could experiment with is having your right gun on the bottom and a flame on the top right for the gunner.

I still caution against using tar because ideally you'll never have anyone behind you. In the time it takes to use tar you can hydro and kero. For close range maneuvering every second counts. Also you should never really run in a mobula because you're a slow easy target. The advantage of the mobula is that it's quick with kero and can quickly change direction. Keep in mind that moving backwards reduces thrust by 50% and the mobulas low weight means it doesn't have much momentum. On the other hand a galleon with very high weight isn't affected much by the reduced weight while moving backwards once it reaches full speed.

Robotic Rampage:
Carousel-Carousel-Carousel-Carousel-Carousel

When used correctly, it will shred all in a hail of fireworks. Hasn't let me down yet.

MightyKeb:

--- Quote from: Robotic Rampage on March 17, 2015, 01:45:06 am ---Carousel-Carousel-Carousel-Carousel-Carousel

When used correctly, it will shred all in a hail of fireworks. Hasn't let me down yet.

--- End quote ---

Chemspray says hello :)

ShadedExalt:

--- Quote from: MightyKeb on March 17, 2015, 04:13:25 am ---
--- Quote from: Robotic Rampage on March 17, 2015, 01:45:06 am ---Carousel-Carousel-Carousel-Carousel-Carousel

When used correctly, it will shred all in a hail of fireworks. Hasn't let me down yet.

--- End quote ---

Chemspray says hello :)

--- End quote ---

Name ONE engi that perfectly keep up chem/repair with at least 3 Banshees firing at once for the entire time it would take for the gunners and captain to kill the enemy ship.

GeoRmr:
only one?

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