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Improved matchmaking via a ranking system

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RomanKar:
I'd suggest stop using Quick Join and wander into some game lobbies and try and seek out competition.  Honestly, I've never ever used the Quick Join.

The community is not so big that I believe a ranking system wouldn't really work all that well.  Also consider who's ranking are we taking into account?  The Captain?  The Crew? A combination of all on the ship?  None of these would be all that accurate.  I rather enjoy the "system" of just finding people to compete against.

HamsterIV:
Actually anyone who is under level 3 in all ranks will be put into a beginner match when they click quick join. It has defiantly diffused much of the rage vets feel when a powder monkey quick joins their ship at a bad time.

N-Sunderland:

--- Quote from: HamsterIV on August 07, 2013, 06:49:19 pm ---Actually anyone who is under level 3 in all ranks will be put into a beginner match when they click quick join. It has defiantly diffused much of the rage vets feel when a powder monkey quick joins their ship at a bad time.

--- End quote ---

It was a common misconception that Quick Join put people into running games. Those powder monkeys were joining ships through the match list. It just occurs much less now because of beginner matches.

That being said, I do not recommend using the Quick Join button to anybody.

Calico Jack:
Ranking systems rely on stats, Muse takes stats out of the gameplay so people (rightly) don't focus on them as the objective of the game. Ranks are largely cosmetic in terms of how they affect gameplay, however they are fairly representative of time spent in the game, which translates as experience in tools, weaponry, strategy etc.

Also since last weekend there have been a lot of new arrivals due to certain youtubers featuring the game, meaning a large chunk of the player base is new, and there will always people who instinctively "get" the game and those that need to work at it.

As Plasmarobo says - you can step up the difficultly by choosing matches with higher concentrations of higher level players, though be aware more will be expected of you by a more experienced crew.

Kuratius:

--- Quote from: N-Sunderland on August 07, 2013, 06:46:34 pm ---If you fit the requirements for a Beginner's Match (I.e. All levels 3 or lower), then Quick Join will automatically put you in one. Try picking a non-level restricted match manually to get more of a challenge.

--- End quote ---
Thanks, I didn't know that.
Still, the assumption that time spent playing the game equals actual skill and the ability to coordinate effectively is kinda flawed.
Wouldn't it be better for quickjoin to allow matchmaking based on actual success instead of merely on how much time you've spent playing the game?

Regarding concerns of how you'd determine the ranking of individual players:
You can use the already existing level system as a basis, i.e. how often did you win against opponents of similiar/equal level? If do so a certain amount of times, you automatically get put into a higher "matchmaking tier" regardless of the level of your character, and if you keep losing, you descend into a lower tier.
Most of the time, this would be a relatively accurate representation of how well you play.
While you might need to separate ranking for different classes (so that someone who doesn't have any experience at all at being a pilot doesn't end up in a higher tier match because of his engineering skills), this seems relatively simple to implement and generally beneficial to having a positive experience when playing the game.

@Calico Jack
Ah well, guess we'll just have to manually look for more skilled opponents.
Although my idea would solve the problem that some people immediatly "get" (understand) the game, while others don't, by putting those who do into matches with other successful players.

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