Info > Feedback and Suggestions

Improved matchmaking via a ranking system

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HamsterIV:
Levels are achievement based not time playing based (but there is a correlation between how long you play and how much random stuff you accidentally check off on Muse's achievement list).
There are people who have logged less hours than me who are higher level, and people who have logged more hours than I who are lower level.

This community has benefited greatly from experienced players willing to take a few losses in order to teach less experienced players. Having an ongoing player rank and level based match making would lower the incentive for experienced players to do this.

evodoc:
I agree with RomanKar about there are not enough players for a proper matchmaking system. Think about it: How many lobbys are there in average? Maybe 8-10? How many of those are in your region? Maybe 3-4? How many of those can you join with your friends to play on the same ship? So as you see, not many choices will remain.

I also think that the skill level is very hard to determine. It might be based on all the rank level, the invested time, the win/loose ratio of that played class, but having done that you'll still only have the relative skill level of a single member of a crew. All of this may mean nothing if the ship loadout is choosen poorly and/or the crew's class composition is bad, and/or there are communication problems (due to language barriers or whatever reasons), personal issues. So taking an average skill level of a whole crew would be as accurate as a random number.

naufrago:
evodoc, you should really set the map filter to also show beginners matches, just to take a look. right now, there are dozens of games going right now. I've never seen so many lobbies in this game before. kinda crazy.

other than that, yeah, i agree that a matchmaking system doesn't make much sense for this game, for the reasons other folks have stated.

Calico Jack:

--- Quote from: evodoc on August 07, 2013, 07:52:45 pm ---How many of those can you join with your friends to play on the same ship?

--- End quote ---

You should try the "Form Cew" function - it allows you to create a crew then transplant it into a game lobby.


--- Quote from: evodoc on August 07, 2013, 07:52:45 pm ---I also think that the skill level is very hard to determine.

--- End quote ---

As a crew you are the sum of your parts. However if you play regularly enough you will know the skill level of players and ships in your play slot. In other words your skill level is by peer review rather than working out how the program ticks boxes.


--- Quote from: Kuratius on August 07, 2013, 07:02:06 pm ---
Still, the assumption that time spent playing the game equals actual skill and the ability to coordinate effectively is kinda flawed.

--- End quote ---

It's a generalisation and as such will not be true in every case


--- Quote from: Kuratius on August 07, 2013, 07:02:06 pm ---Wouldn't it be better for quickjoin to allow matchmaking based on actual success instead of merely on how much time you've spent playing the game?

--- End quote ---

In short no - how do you measure success in a game that requires you to team with at least 1 other crew? This game is designed to encourage team play, hence the lack of emphasis on personal kill counts, crew kill counts. The game only shows the final score not who scored the points. The stats, like the levels are there if you really need them, but they're not the focus of the game and you don't get rewarded by the game for prioritising them over co-ordinating with your team mates and crew, this imo is very intelligent design and one of the reasons I like this game so much.


--- Quote from: Kuratius on August 07, 2013, 07:02:06 pm ---Regarding concerns of how you'd determine the ranking of individual players:
You can use the already existing level system as a basis, i.e. how often did you win against opponents of similiar/equal level? If do so a certain amount of times, you automatically get put into a higher "matchmaking tier" regardless of the level of your character, and if you keep losing, you descend into a lower tier.

--- End quote ---

under the current system you can choose to stay in the level locked games until you reach level 4 or move on if you feel ready, it's a good compromise I feel, rather than forcing everyone though an arbitrary levelling or grading system, you get to choose.




--- Quote from: Kuratius on August 07, 2013, 07:02:06 pm ---Ah well, guess we'll just have to manually look for more skilled opponents.

--- End quote ---

you make it sound like a chore :), really it's just clicking on a different button.


--- Quote from: Kuratius on August 07, 2013, 07:02:06 pm ---Although my idea would solve the problem that some people immediatly "get" (understand) the game, while others don't, by putting those who do into matches with other successful players.

--- End quote ---
Personally I feel the problem is not the ones who "get" the game.

Captain Smollett:
Seriously just come into the regular matches.

There are tons of people that really know how to play; and if you still keep curb stomping them, set up a scrimmage against one of the established clans or wander into their practice lobbies.  I guarantee you'll find a challenge against some of the best in the game.

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