Info > Feedback and Suggestions
Improved matchmaking via a ranking system
Pickle:
--- Quote from: TimTim LaBaguette on August 08, 2013, 06:38:38 am ---Maybe all the noobs don't bother checking the steam hub, or even the forum. Maybe if there was some kind of news feed in the game, it could help, or something to direct them here idk.
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I don't check the Steam hub, does anyone? And 99% of the forum isn't about the fundamental basics of how to play the game - do even have a guide to the fundamental basics?
I've had a long drive today, and something that struck me whilst thinking about this thread is just how awkward Sandbox is for training when you need to shut down the map and restart it just because you've shown them the basics of Engineering, and now you need them to have more than one ammo/pilot tool so you can show them something else. And I'd quite like the option of a balloon target that visually shows on screen the health of balloon, hull armour, hull, gun component and engine component (only one of each). Just so there's an obvious, visual indication of the different relative effects of weapon and ammunition choice. Similar to the health bars in Spectator mode, just have more of them and floating off to the side of the balloon target with an icon so you know what is what. Perhaps even have different types whose relative health represents each ship type (although the balloon targets themselves are visually identical other than a silhouette on the balloon, and just share the same health characteristics as the ship class they represent).
HamsterIV:
This game is not for everybody, and I think a vast majority of beginners are beyond help. I am grateful for every new face that joins our community, but I accept that most of them will be leaving soon. This game is too different from what many people expect a First Person Multiplayer video game to be. Most of my IRL friends don't play even though I gave them a copy on steam.
The beginner matches are great for letting people get a taste of this game without ultra competitive captains breathing down their neck dictating their every action. Part of the fun of any game is discovering the game's mechanics. When we tell a level 1 what to do and why, we rob them of the fun of discovering it themselves. We should still do it since we would have a useless crew member otherwise. However if a new player wants the joy of discovering the meta on their own, the beginner games are the place to do so.
Calico Jack:
--- Quote from: Pickle on August 08, 2013, 12:58:02 pm ---do even have a guide to the fundamental basics?
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oh yes
http://steamcommunity.com/sharedfiles/filedetails/?id=119113625
Surette:
--- Quote from: Cloudrunner on August 08, 2013, 03:30:24 am ---I've observed what Pickle's describing. I don't like rank systems, but at least a Coaching system should be introduced. Maybe even steal some CAs or vets to coach teams in beginner mode.
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We do have training days and I know myself and others occasionally hop into beginner matches even not on training days, but there are simply too many new players coming in at the moment for it to be reasonable to train them all. Having more people help with training is certainly something we should encourage, but I don't think we should rely on that, because it's not feasible. We need more trainers in combination with things like a better tutorial, etc.
Regarding the main point of this thread, definitely use the manual match select. You'll find much more experienced players, and quick join tends to not put you into great matches anyway. It hardly takes any longer than quick join, and you'll be happier with your games.
Calico Jack:
--- Quote from: Pickle on August 08, 2013, 12:58:02 pm ---how awkward Sandbox is for training when you need to shut down the map and restart it just because you've shown them the basics of Engineering, and now you need them to have more than one ammo/pilot tool so you can show them something else.
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tbh before the addition of the extra functions in the sandbox it was even tougher to simulate damage in a realistic manner to train engineers, fire was impossible. Though I've been using the form crew function for setting up training sessions because it is lobby like, with mic and text chat while you can't get invaded by "gogogoredyupffs"ers and leads (almost - depending on numbers) straight into a game where they can try out what you've just been talking about in a more natural way. Sandboox is great though for working through 1 issue like what component to salvage when they're all burning etc, how to use motion indicators in the gunner's view etc
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