Unless of course this is just a MM tradition of harassing me whenever you can. Seems Zill likes to do that. Then by all means have at it.
No, we just have a fundamental difference of opinion here. I support you when you have good ideas, like the Sky Torpedo. Sure, maybe there are some kinks in game balance and it wouldn't work (a la Zill), but I thought it was neat. But here...
What you see as great features, I see as "Oh, another one of THOSE games." If COD kids want to play a rpg styled fps twitch game
then let them play COD. This game doesn't need to cater to everyone. I would much rather have a base of players that want to take the time to learn. I did read your entire post, you misunderstood me. I think crits are a bad idea. Period. Guns was never a sim title, nor is it an arcade title. It exists in the weird middle ground. It is it's own game.
My thoughts are that the game should never feel mechanical, never feel like a game. Muse has done a wonderful job with that. Even the game-ification elements feel very integrated, organic and in place. Things like color coding, numbers, and hits would
actively deter the sort of people not looking for just another arcade clone. I think the game needs a chance to mature and grow on it's own while not bowing to the pressures of instant gratification culture.
On that note, I think you are making sweeping generalizations about the state "current generation". I consider myself to have a low attention span.
I made time for this game. You compare this game to a bunch of games in completely different genres. Maybe we should have faster speeds and drifting. Racing games have those. They seem to be doing pretty well.
I'm not sure why everyone is upset over the lack of gunners. Having a class used less than the other classes is not a terrible thing! There is a bigger lack of pilots! Let's buff pilots! But really, they are all fine. Nothing is stopping you from having more gunners on your ship. Do it if you want. Engineer teams aren't a bad or good thing. They simply are. If engineering isn't fun for you, don't do it. Nobody seems to want to change it,
because there is absolutely zero reason why it needs to be changed. I don't think it represents a major problem with game balance. Gunners aren't oppressed. They just have a niche and as long as people keep shooting as well as they do, I will want more engineers.
To be fair, I don't know the exact retention rate. Muse doesn't seem to be too concerned about it, and when I hear from them "Oh god guys, we need you to get more people to stick around! Give us ideas!" we can have a real discussion about it. It was my impression that growth has trended upwards, if slowly. Plus retention is a terrible metric. My university rejects upwards of 77% applicants, that doesn't mean it's amazing. Not everyone is going to love this game. Come to terms with the fact that that is okay. Not everyone likes reading books, it takes too much time and makes you think. I still enjoy them, and like discussing them with my fellow readers, and I kept encountering more readers and encourage them to read. We've got enough CA's that anyone who plays for more than a few days will likely encounter a few. We do our best to reel in the best newbies.
Point being people should stay for the game itself. And if not, they should come back when they mature. We can do what we can to help the maturing process, and make sure this game is lots of fun, but that doesn't mean we turn it into a cheap hooker.