Info > Feedback and Suggestions
Combat fly text and passive class abilities
Swizy:
I'm not quite the fan of this idea i must say. However I do see a way to implement this. Simply by having this as an option. Just like in many other games you can choose between a "pro" match and a "normal" match. by creating a lobby you could choose between those two. Normal one would give you the colors, the text and all this fashion and the other mode would be the one we have now. In the begining most new players will probably favour the happy numbers game mode. As they progress they might search the challange to the other one.
I'd even go as far as to say that the class ability could only be an option in those "easy" games. Otherwise It might be a little critical in the game.
Squidslinger Gilder:
Yeah the color hit indicator I thought up when thinking how to use it as a teaching aide. Have to tailor it to each gun but it would help. People would know right away what to shoot on even if they don't speak English.
Or yeah, could have normal mode and hardcore mode. Though I doubt Muse would split the community with it. But I'm just trying to think of ways to get new players more interested. Having it at least as an option by default that could be turned off would probably prevent some of the boredom new players get after the initial buzz wears off.
Swizy:
Since each lobby is created individually this would be more then possible to implement. I was thinking when I used to play battlefield that there were servers with spoting, complete Hud and renewing health bar. the hardcore mode had almost no HUD no spotting and no health generator. Logically you don't start playing it "hardcore" and only later you progress this bigger challange of limitations. It's not a new thing and been proven to be effective when you have these options.
I just really wouldn't want to have text response in every game :)
Squidslinger Gilder:
Well we don't get a lot of controls other than map selection for hosting. But that has been talked about a bit. Adding a hardcore tournament style mode where some of the stock rules are bent and setup specifically for competitive play.
Plasmarobo:
You are right. I'm crying havoc. I love skirmish mode as a sim nut, and don't want to see it messed with. Adventure mode is a different animal, but I don't want to see my beloved death match turn into every other game other there. Guns is different for a reason. I don't think people are leaving because there aren't really ugly numbers. Who told you that?
The game is supposed to be played 'on feel'. Numbers would totally ruin my experience of enjoying the game and it's organic flow. You should be good enough at a competitive level to judge damage from the natural visual cues (in my opinion anyway). I would hate to see these for anyone, it'd remind me that I'm playing a video game, and not actually flying an airship. As for the damage markers...color would look ugly, they already get huge if you hit the right component.
Passive class abilities are silly. Classes already do what they are supposed to do. They shouldn't be more specialized cause that's inauthentic. Why would a gunner have more chance to crit than an engineer? It's like a profession, I'm an engineer (IRL) but there are plenty of mathematicians who are better than I am at engineering. If you want the gunner class to be better, practice playing as a gunner. You shouldn't need a handicap. Classes are already as useful as they need to be.
What you are talking about here is writing a different game. Guns is supposed to be authentic and challenging. Our player base is steadily growing, I don't think there is much need to rewrite the system. Effort would be better spent training up the newbies, instead of tailoring the game to them. Guns necessarily demands patience, concentrations, tactics, and above all thought. Adding assistive devices to these things is just cheapening the experience.
Okay, angry rant over. But really, why are people obsessed with fixin' what ain't broke? I'd rather see more server stability.
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